Metal Combat: Falcon's Revenge

Metal Combat: Falcon's Revenge

released on Dec 01, 1993

Metal Combat: Falcon's Revenge

released on Dec 01, 1993

Following the events of Battle Clash, the Battle Game Chiefs had been defeated. But the world did not return to peace and instead new Chiefs and new machines rose up to rule the world. Like before, the Chiefs use giant robots known as Standing Tanks (STs). Seeing the world in trouble, the hero pilots who had defeated the Battle Chiefs decide to once again enter the Battle Game using an improved version of their ST, the Falcon. The truth behind the Battle Game will take the Falcon deep into space... Metal Combat: Falcon's Revenge is a first person shooter designed for the Super Scope Light Gun. Gameplay is identical to Battle Clash. The player takes the role of the gunner of the giant robot, movement is handled automatically by the game, scrolling the screen. Players must keep the enemy robot in the gunsights and blast away at different parts of it, while also intercepting enemy missiles and counter-attacks. All robots have a weak point that will increase the damage done to them. Power-ups such as Neutron Beams and Plasma Bombs can be picked up following the completion of certain stages, and equipped at the beginning of combat.


Released on

Genres


More Info on IGDB


Reviews View More

For being one of the only few proper games that the Super Scope ever got during its lifespan, Battle Clash was actually a pretty good time. It may have been simple as all hell, and it was pretty short and somewhat easy, but it managed to provide plenty of bombastic, fun gameplay, shooting down a bunch of very well animated robots in great detail, while also offering several extras for those who wanted just a little more out of it. It wasn’t the meatiest game on the market, but for what it offered, it was enough to get a thumbs up from me. It didn’t get many other thumbs ups from critics at the time, but it was still enough to where Nintendo would release a sequel just a year later, known as Metal Combat: Falcon’s Revenge, which probably didn’t help anyone to realize that this game was a sequel to that one in the first place.

From my understanding, this is really one of the last Super Scope games that had come out for the SNES. Yeah, there were other games that were compatible with the accessory, but in terms of ones that required it, this would be one of the last ones, which is kinda upsetting when you think about it. Then again, I’m sure most people who owned a SNES back then probably weren’t interested in holding a bazooka while playing their video games, so it makes sense. Either way, for being the final outing that this peripheral managed to give out, Metal Combat is a pretty good game, not delivering too much more than what one would expect, but it still manages to be an improvement over Battle Clash, improving upon plenty of the issues that that original game had.

The story is, once again, pretty generic, taking place three years after the events of Battle Clash, where the evil Eltorian alien race is planning on invading Earth, led by their supposed leader, Anubis, so it is up to you and the returning Mike Anderson (still the most creatively generic name in video game history) to take them out, which is fine enough for a plot, because what more were you expecting from a Super Scope game. The graphics are… basically the exact same as the original, except this time a lot more attention and detail was given to all of the different robots that you fight, which are pretty great to see in action, the music is pretty good, being energetic and bombastic enough to accompany all the shooting you’ll be doing, even if some of the music does seem out of place, and the control/gameplay is about the exact same as in the original, but slightly expanded upon to make it feel more like a full product rather than a tech demo.

The game is a light gun shooter, where you take control of… some guy, as well as Mike Anderson again, take on many different enemy robots and aliens in many different locations throughout the galaxy, shoot down said enemy robots and aliens at every single opportunity you can get to not only blow off their limbs, but to momentarily stop them from attacking, get plenty of new weapons and power ups to use to assist you against whatever foe you will be facing next, and witness as the game throws not just one, not just two, but THREE different plot twists at you in the span of 20 minutes!................ yeah, the final act of the game kinda sucks. But anyways, those who played Battle Clash will know what they are getting into here, and for the most part, nothing has changed, but not only is it still pretty fun, while also fixing several of the issues the last game had, but it also adds more to where it makes the combat feel more satisfying.

First off, while the game is still relatively short, it is at least a little longer this time, so I can give it credit for that, and unlike the previous game, it isn’t piss easy! I remember there was only one part of that game where I actually genuinely struggled to take somebody out, but here, there are plenty of moments like that, not just because the bosses themselves are hard, but also because of the many different strategies you need to implement in order to defeat them, which is a much needed change that I am all for in this kind of game. Not only that, but you also get a much more diverse set of weapons to use alongside all of this, which you are given throughout the game, such as more powerful bombs, a shield to protect you for a limited amount of time, and even one that makes you ultra powerful at the cost of your own energy. This is also accompanied by a much more powerful main shot, able to do a lot more damage and clear out any incoming projectiles much faster than before, which made things much more helpful, while not making the game too easy. All of this, coupled with the already fun enough gameplay, makes for quite the enjoyable experience, and with there being the returning Hard Mode in this game, along with the Time Trial and Versus modes, you will have plenty to do before you get sick of it.

With that being said though, there is still the fact that the main campaign of the game, which you will primarily be focused on for the whole game, is still pretty short. You can beat the whole thing in around 30-40 minutes or so if you know what you are doing, which is more than the previous game, but still, would it kill them to offer a little more so that it can at least last up to an hour? And when I say a little more, I don’t mean the Training you have to do before the start of the game. Yeah, when you first start the game, it makes you go through a tutorial mode, showing you what you can do, and how to properly play the game, which is good and all for those who are new to this type of game, but for me, I just wanted to GET A MOVE ON! That’s not to say that I hate tutorials, because I don’t, and I actually like it when they are included in games, but if you aren’t given the option to skip a tutorial, that’s when I start getting irritated and start to bum rush my way through all text boxes just so that I can actually play the game that I metaphorically paid money for.

Overall, despite its short length and the forced tutorial segment at the beginning, Metal Combat manages to push onwards as the last and best game ever made for the Super Scope, managing to update the gameplay just enough to where you can notice a difference, while still being just as fast, bombastic, and fun as ever. I would recommend it for those who were a fan of Battle Clash, or are fans of light gun/Super Scope games in general, because while this one doesn’t offer too much in terms of content, it is fun enough for the time it lasts to where you won’t feel unsatisfied by the end. It’s just a shame though that, after this, we never got anymore games in this little series by Nintendo, which does kinda suck, but I get it. But I mean hey, if Nintendo is willing, they could make a revival of this IP in some way. They gave us a “new” F-Zero recently, so hell, I believe anything is possible now.

Game #515

overall a step down from the first game imo. they added some new things to the gameplay but the bosses were kinda lame compared to battle clash. I do remember there being a bit more of a plot this time around with cool things happening though which was pretty hype. If you have a super scope theres no reason not to play this since its like one of the 10 games made for the thing and it's actually pretty darn neat.

Here's what you do: the next time you go to your parent's house, grab the Wii that's sitting under the TV in the basement. A few simple steps later, you can have a console that emulates Super Nintendo games AND allows you to emulate the Super Scope using the Wii Remote motion control. THEN you play Metal Combat: Falcon's Revenge, the greatest home console light gun game ever made. It's just that simple.

One of the few SNES Super Scope games and a sequel to Battle Clash. Take the role of a gunner in a mech and fight one on one battles against other pilots. Main weapon is a machine gun used for shooting down enemy projectiles, not shooting charges up to three times for a powerful attack that reveals enemy weak points. Weak points can destroy parts to prevent or lead to new enemy attacks (one enemy became much more dangerous after destroying a certain part). There can be a bit of a Punch Out style to the game where waiting for the right moment and hitting the right spot can just about end a battle in one shot. Bombs can also be fired that do continuous damage to everything and build up uses over stages, new weapons and abilities can be acquired after fights and up to four can be taken into a battle. Most of these end up either not being very useful or are extremely useful but are just one time use.

The game looks really good with some nice designs for enemies. The problem is that 2/3 of the game is just too easy, where enemies barely pose a threat and the later fights are more tedious when they start spamming multiple attacks, appearing in different places, having you wait longer for openings, and then the final boss becomes extremely easy if you have a bomb or two left and remember to use a bomb to light up the area that you were just given.

Screenshots: https://twitter.com/Legolas_Katarn/status/1460211647482527749