Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater

released on Nov 17, 2004

Metal Gear Solid 3: Snake Eater

released on Nov 17, 2004

Metal Gear Solid 3: Snake Eater is the prequel to the entire Metal Gear series. Most of the series' defining gameplay elements have been carried over and as before, Snake must use stealth and wits rather than brute force to infiltrate enemy zones and eliminate his major adversaries. Unlike the previous games, this installment takes place in a large outdoor jungle. Snake is able to use camouflage, climb trees, hide in tall grass or wear clothes that make him less noticeable.


Also in series

Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Online
Metal Gear Online
Metal Gear Solid: Portable Ops Plus
Metal Gear Solid: Portable Ops Plus
Metal Gear Solid: The Twin Snakes
Metal Gear Solid: The Twin Snakes
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

Released on

Genres


More Info on IGDB


Reviews View More

If I could instantly remember exactly how I felt about every game I've ever played and then made a top 10 this would no doubt be there. Maybe not near the top probably like 9-7 or something but still there. The final cutscene was a crazy rollercoaster that I'll never forget. Gameplay was great too, nice change from MGS1 and 2 although they weren't bad ofc. [Played December 2022 on Xbox Series X]

it was, indeed, an epic game. Not as good as mgs2 but this one is the most heartbreaking and sad one so far
i jus’t can’t wait to play mgs4 and mgs5

not as good as its predecessor but definitely has its spotlight. The later boss fight that turned this game into an on rails shooter however really disappointed me. at least it was before the masterfully done final boss.

I'm not as over the moon for this one as most people are. Yeah, it tells a pretty good story that holds up even if you aren't keen on The Lore, but the management that the camo and survival mechanics introduce isn't very fun to engage with, and frankly, the lack of radar—which I found covered for the series' more cumbersome gameplay—hurts. To be fair, the dynamic camera of Subsistence will probably help out a lot, but I haven't gotten around to playing that yet outside of MGO back around launch.

One of my favorite games of all time, it's just too good.