Metal Gear Solid: Integral

released on Jun 24, 1999

An expanded game of Metal Gear Solid

Metal Gear Solid: Integral is an expanded version of the original game. It includes most of the changes and additions that were made in the NTSC-U/C version of the original Metal Gear Solid as well as new features and changes of its own, including a third disc consisting almost entirely of VR training missions.


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PSX Manual: Do not remove any device from the console while it is turned on.

Kojima: Fuck this

Eu sei as falas desse jogo de cor.

Pra algo de antes mesmo de entrarmos nos anos 2000, é extremamente inovador.

Such a classic game. With this I have finally finished all 3D Solid games, I only have Metal Gear 1 & 2 left to beat (and will probably give the spin-offs a try)

Playthrough was done using the MSGI Launcher and widescreen patch to enhance the game experience. (sound and aspect ratio)

After the series set base in the MSX2 with some games with pretty questionable game design and a whole lot of backtracking, the series gets reimagined and expanded upon in the PSX era. Thanks to the console's capabilities, CD discs could be used to store audio and video files, making this game have a massive music liftoff from the chiptune days and could add voice lines for the characters in order to have a better way of conveying a story.

And Metal Gear Solid did that just right.

This game is probably the birth (in popularity) of expansive and deep video game storytelling, being inspired by countless movies of course Hideo Kojima had to implement some of those action and sentimental scenes into his own full blown behemoth of a 10 hour-ish movie. Is it corny sometimes? Yes. Is the many-layered story sometimes hard to follow? Also yes.

None of these are actual bad factors, as everything just feels right. With the cheeky tone of the game, the script just flows by and it can actually get quite existential at times which catches you by surprise whenever it does happen. It's a really well put together story that I was just surprised by having played the previous Metal Gear games before this one.

The game itself excels at not-doing-what-the-others-did. It's surprisingly linear, a lot of the discoverable weapons and items are not hidden away in some place at the start of the game where you can only access with a #6 key card and that you have to go through a maze of level design to actually get back at were you where. No, it instead focuses on providing an easy to understand layout based on verticality and it makes the flow of gameplay so much better to actually experience.

Boss fights are rapid-fire and come and go as soon as you can think about them but they're not forgettable in the slightest by having each one have a distinct personality and mechanic attached to them, they're pretty neat.

And probably my only complaint would be the fact that while ammo is abundant and I never ran out of things like FAMAS mags, rations in the other hand are nearly impossible to find anywhere and for a meathead like me that sometimes needs them to brute force my way through certain sections because I found myself to not be able to endure damage because there's a turret hidden somewhere or something.

The Integral version of the game, and most specifically the PC port, are fine. The port is a bit shoddy here and there and has some weird quirks to it but it works well enough when its modded, and the "extra" content is rather nice.

Amazing game. Superb experience. A great espionage game from this era. Good gameplay, good variety of weapons, creative boss fights, amazing soundtrack and a terrific story. The "integral" part, the VR missions are very fun and add a lot to the game. One of the greatest games of all time.