A standalone expansion of Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
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Where TPP tries to make an MGS game last for dozens of hours, GZ is half an hour of content that you can get dozens of hours out of. S ranks are far more appealing here than they ever have been in previous MGS games due to the fact that missions here are standalone. And since your score is very specifically detailed to you, you know exactly what to strive for if you want better ranks.
Perhaps it's unfair to rate GZ higher because of what you MIGHT do in a game, but I feel like a game's design truly flourishes when the designers essentially make you WANT to participate in the content they worked hard on.