Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

released on Sep 01, 2015

Metal Gear Solid V: The Phantom Pain

released on Sep 01, 2015

Metal Gear Solid V: The Phantom Pain is the final game in the Metal Gear series. It is the sequel to Metal Gear Solid V: Ground Zeroes released the year before and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.


Also in series

Metal Gear Solid Delta: Snake Eater
Metal Gear Solid Delta: Snake Eater
Metal Gear Survive
Metal Gear Survive
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: Ground Zeroes
Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance
Metal Gear Solid: Social Ops
Metal Gear Solid: Social Ops

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Reviews View More

I'd like to apologize to that child I threw off of the structure many times just to see his corpse slam on the floor instead of completing the game.

At the same time, I do not feel sorry for sending the blonde boy to his grave with a gunshot to the head, C4, or chokeslam off of the boat.

Quiet is very pretty. Too pretty. Why is this character in the game?

"Why are we still here? Just to suffer?"

I don't like that much the style Kojima chose for this game that much, but it is still a great game, it has the best stealth mechanics I've ever played. I remember the hype I had for it in 2015, and even though I didn't play any Metal Gear Solid by that time, I will forever miss those times.

Boring missions, rubbish story, no bosses, but great moment to moment gameplay.

Entrou para o top 5 dos melhores jogos que já joguei na vida FACILMENTE!
Talvez seja o melhor do gênero, sem exagero. Este jogo tem tudo: jogabilidade excelente, sistema de itens e armas bons (e estressantes também haha), e uma história maravilhosa.
Acho que o ponto que me pegou foram as missões secundárias, que são boas, principalmente as que envolvem a lore principal, e as missões de expedição que demoram muito tempo, sem contar que eu ainda tinha que pegar os posters, projetos e completar os 47 animais do jogo. Eu juro que queria muito zerar 100% desse jogo, mas percebi que não estava aproveitando a história como um todo e estava gastando muito do meu tempo pessoal/social com as secundárias, 157 missões é brincadeira em Kojimão! Mas enfim, talvez algum dia eu volte para completar 100% (inclusive já até salvei o save do jogo para isso) e com certeza quero revisitar essa OBRA PRIMA QUE É ESTE JOGO.

OBRIGADO HIDEO KOJIMA

some of the best gameplay mechanics of all time. holds up like a brand new game almost a decade later.