Metal Gear Solid

released on Sep 03, 1998

Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

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War is not a game of chess. The pieces are all in a muddy, grey-ish sepia scale, but not one piece is 6 Fs, nor is one piece 6 0s.
This game truly was ahead of its time, with Shadow Moses Island becoming an atmospheric playground for you and your arsenal of weapons to tinker with. The story, despite carrying a lot of dramatic beats, is strongly glued together with its themes of war and enticing characters, all with a solid balance of light-hearted corniness to go with the heavy punches. One might say the character models are a bit dated, and the backtracking can get a bit irritating, but overall, a damn good start to what would become one of gaming's most successful franchises ever.

Storywise, it is captivating. Full of great ideas and innovations. It's however supposed to be a stealth video game and stealth is almost useless. Not that fun to play too as gameplay mechanics feel really dated.