Metal Slug 4

Metal Slug 4

released on Jan 13, 2002

Metal Slug 4

released on Jan 13, 2002

One year after the events of Metal Slug 3, the world is trembling under the new threat of a mysterious but deadly cyber virus that threatens to attack and destroy any nation's military computer system. With Tarma and Eri unable to help due to their own assignments in the matter, Marco and Fio are called in to investigate the situation and are joined by two newcomers, Nadia and Trevor. In their investigation, the group discovers that a terrorist organization known as Amadeus is behind the nefarious plot and that they head into battle against Amadeus' forces, hoping to destroy the cyber virus before it gets the chance to wipe out the entire world's military computer system


Also in series

Metal Slug 6
Metal Slug 6
Metal Slug Advance
Metal Slug Advance
Metal Slug 5
Metal Slug 5
Metal Slug 2nd Mission
Metal Slug 2nd Mission
Metal Slug 3
Metal Slug 3

Released on

Genres


More Info on IGDB


Reviews View More

You die an absurd amount in these games, let alone any run n gun, & you will die often. It is not a matter of how - you will be shot, blown up, cut up to bits, made into ground beef, turned into a mummy then dissolved, plummet to your death - it is a matter of when. Threading a needle of stray fire will only happen sometimes & what a glorious sometimes it is.

All said, you pay no mind to it. Thee deaths are inconsequential, for thee most part. What deaths ultimately represent in Metal Slug games is thee harrowing loss of yr favorite weapon type. Even parting ways with a deadly friend you knew for so little hardly hurts - you will see it again in a matter of time. It is all forgiven for just how intricate thee sprite work is, how animated each frame is, how detailed thee screen can get, how inspired these games are. Every board is a new surprise, every enemy type a new obstacle course to jump over.

Alas, this game flattens so much of those loving details. Gone are any shocks! Surprises! Twists! There isn't even an inkling of a stupidly goofy narrative or unique moments. Ah, moments. Too much is reused: sprites, ideas, challenges. MS4's idea of difficulty can be boiled & simmered to more enemies, a static stand off of incoming gunfire heading straight for you.

In all of its chaos of flashing bullets & warm flames, speeding missiles & gooey particles, I am bored.

The Reuse of assets is interesting, kind of wish we saw more of the newer content that was going on near the end though it leaves much to be desired with how abrupt it ends.

Não me lembro bem do jogo pois joguei à muito tempo, mas lembro-me que era um dos mais fracos

eu odeio esse por favor chuta meu saco mas não faz me jogar esse eu não consigo gostar desse.

Strong part. Between 1st and 2nd. It's a mix of some old traditions and some new vision. I was affraid that a new studio couldn't keep such a high level. But they did it!