Metroid Dread

Metroid Dread

released on Oct 08, 2021

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Metroid Dread

released on Oct 08, 2021

Join intergalactic bounty hunter Samus Aran in her first new 2D Metroid story in 19 years. Samus’ story continues after the events of the Metroid Fusion game when she descends upon planet ZDR to investigate a mysterious transmission sent to the Galactic Federation. The remote planet has become overrun by vicious alien lifeforms and chilling mechanical menaces. Samus is more agile and capable than ever, but can she overcome the inhuman threat stalking the depths of ZDR?


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Very well made Metroid that goes back to its roots with upgraded mechanics for modern era gaming. Hard at times but rewarding.


I think going for 100% completion on a first playthrough might've soured my thoughts just a smidge; this is easily the most cruel out of all the Metroid games (maybe besides the Prime games) when it comes to item completion because every other pickup is some kind of extreme shinespark puzzle. It was fun at first and it makes incredibly clever use of the mechanic, but I wish there was more variety in how items were hidden.

The EMMI also start out fantastic and keep you on your toes, but there's a point where they start to become less terrifying and more tedious instead. I really wish there was more the player could do to go up against the EMMI when they're caught instead of essentially a guaranteed instant game over; maybe making the timing window more forgiving but adding more significant consequences for breaking free would've been more interesting. Despite that, Dread is outstanding in every other regard and is a true return to form for the series. It's everything I could've asked for more than two decades ago and lives up to every expectation.


Lack of consequence is the real killer here. While the EMMI encounters are pretty enjoyable to navigate, the fact that you're given an automatic checkpoint before and after you enter each one of their areas negates the majority of their potential. When getting caught by one barely inconveniences you, there's no tension or fear, let alone any dread. The worst part is that the standard Metroid save system would've worked perfectly for these sections, which makes it one of the most frustrating changes to an existing formula I've come across recently. Just imagine how thrilling landing an escape parry would've been if the threat of losing progress loomed over your every move. Beyond that it's your standard Metroid game, but with all the ups and downs that come with modernization. I guess it was foolish of me to hope that the storytelling through gameplay that the series has historically excelled at would continue into the modern age, since Dread's story is told entirely through cutscenes and text boxes. As chatty as Fusion is, wordlessly stumbling across Ridley's frozen body is one of my favorite moments in the entire series- Dread never attempts anything similar. The game also has the tendency to "let you out" right in front of where you're supposed to go next whenever you get an upgrade or fight a boss, meaning it's only possible to get really lost if you purposefully get yourself lost, which I can see rubbing some people the wrong way. Ultimately, this one gets a "worth playing" from me due to some changes that make the world pretty fun to traverse, like the new mobility options and improved elevator system, but more importantly the presentation. The backgrounds are especially well done- they're so detailed and they really do great work to make the areas feel distinct and alive in a way that the older games in the series couldn't capture. But there were also some small decisions that really caught my eye. Samus being the only source of light in a save room before she saves. The loading screens being silent, wordless cinemagraphs. The map being divided into much smaller squares than usual, making it impossible to reach most tiles until you get some upgrades, which mimics the entire Metroid concept. That's what I want to see more of.


Muito legal, só podiam usar mais o analógico direito. Quase quebro a mão jogando isso