Metroid II: Return of Samus

released on Aug 26, 1991

A Sinister Planet Threatens the Galaxy!

Space Hunter Samus Aran returns to battle a planet crawling with evil creatures bent on universal domination in this bigger than ever sequel to the NES classic, Metroid.

Take control! Guide Samus through cavernous corridors, ancient ruins and alien traps. On the mysterious planet of the Metroids, you'll find artifacts of a lost civilization that grant amazing powers. Cut through creatures in a buzz-saw blur! Roll through hidden tunnels and climb sheer walls!

A battery back-up allows you to save your progress as you fight to the heart of the planet and search for the merciless Metroid leaders. If you are a cunning explorer, you'll earn the best of several super endings.

Enter this exciting Metroid sequel and experience the thrills of Game Boy like never before!

The Game Boy Color has stored preset color palettes for Metroid II and a few other Game Boy games. If played on the GBC the game will have some variation in color.

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This fixed basically every control related problem I had with the original. That alone is a huge improvement. My main problems now are with the structure. Just getting told to go kill all 39 metroids and nothing else isn't very compelling.

Really? Of all games to act like the original is better than the remake, you guys think it's this one?

better than the (official) remake just by virtue of not making me control a 2D game with the 3DS circle pad

I used to absolutely hate this one, but I was finally able to enjoy it after finishing Samus Returns and understanding this one a lot better. I still think there's a lot of issues with it, but I guess that comes with the territory of being such an ambitious original Game Boy game.
Also, you can shoot down in this one. Amazing.

Wandered around some cave for a few hours and accidentally committed genocide. Was pretty cool but areas were kind of boring and was easy.

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