Metroid Prime 3: Corruption

released on Aug 27, 2007

Utilizing the unique powers of the Nintendo Wii system, Retro Studios once again takes us to the beyond with bounty Hunter Samus Aran.


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the intro being a watered down halo CE knockoff put a bad taste in my mouth and made me think this was gonna suck, but honestly I loved this game. I think I like it more than fusion, although I think I like fusion's tone more (this one kind of felt like an action movie, especially whenever the federation was on screen) but this game felt more free and explorable. It did at least something with having other characters, the other hunters had pretty cool designs and it was cool to see why samus is the best. I think another reason of why this one felt more free was because of the length. It's about 9 ish hours compared to fusion's 4, and if there was 30 minutes of dialogue in fusion and 30 minutes of dialogue in corruption, it feels less suffocating in corruption. Think of it like this. You get a 20 on a test. But the test is out of 20. That's 100%. but if the test is out of 100, that's a 20%. which is a failing grade in most countries.

This one's gonna be a bit of a shorter review cause I gotta step out for a smoke and mentally prepare for Other M. Few last things I wanna quickly touch on. One, I liked the hypermode in this. It makes this one a bit harder than echoes (thank god) because the enemies have to do damage balanced around your potential immortality. But it also helps you choose when you wanna clear the room of bulletsponge enemies. It was a cool addition. I just wish less upgrades were focused on it. I'm not gonna be in it all the time, and upgrades like the electric wave when ur in hyper boost ball feels gimmicky and designed only to add another puzzle type. Goes onto my next point. Something I love about the other prime games is how once you get a hold of the controls that's all there basically is. Every action you get is an extension of your base movement. There's no buttons to press because you scan with your lock on or jump into it with your morph ball. The grapple hook is also an extension of your lock on, your super missiles are an extension of your charge beam, etc etc. This game has button prompts to get awkward fallout 3 conversation cams with npc's, levers where you gotta pull the wiimote to pull the lever (i played on primehack kbm so all of those puzzles were replaced with the button W) or something. It just kind of breaks immersion when you try to open a door and you see a huge text popup saying MOVE THE WII REMOTE TO THE RIGHT TO OPEN THIS DOOR. Speaking of wii remote, the grapple hook in this game is front and center. You grapple to pull shielded enemies' shields off, you grapple random debris, you grapple everything. It unfortunately also feels kind of tacked on and not like the rest of sammy's natural movement. You see something glow yellow or an enemy pop up with a shield and think "oh yeah." Okay, last point is the scavenger hunt. There is one in the game. But I think they finally got it right? By the time I was ready to head into the endgame, I had all of the keys but three. And this game is pretty linear, one planet to the next, so I hadn't been to these places in a while. The whole point of the scavenger hunts in these games is to encourage the player to do one last sweep/victory lap around the world picking up spare e tanks and missile expanders before they can face the final boss. But in prime 1, it was kind of redundant because I'd been to all these areas over and over before and gotten all the shit and I was only there for the keys and in prime 2 it was annoying because the game sucked and I didn't wanna play anymore (im just playing. but the prime 2 one was a SLOG I legit almost abandoned right there.)

Anyways, yeah that's about all. Thanks for reading. Sorry I was so serious this time. I've been having a lot of problems with the wife. I'll be writing serious reviews with no jokes for the time being.

EDIT: i played metroid other m for 12 minutes and got to a part where it told me to turn my wiimote sideways. there is no way to play it with keyboard sooo i guess ill have to skip that one and move onto dread oh noooo oh nooo thats awful

We have to gyatt rid of all this corruption

First Metroid Prime game I ever played. I couldn't beat this game as a child but I came back a couple of years back and I played it from start to finish.

It's a damn good game from what I can remember, I'm not sure if it is better than Metroid Prime 1, and 2 I've never played so idk. I played it with motion controls and I didn't think they were that bad, then again, motion controls never bothered me that much in general.

Fully recommend it. 10 Wii Remotes out of 5.

El único Metroid Prime que pude jugar sin perderme (mucho), me gustó mucho cómo está todo dividido y, aunque ya no hay tanto terror como en otros juegos, puedo decir que me gustó mucho su atmósfera y ver interacciones

(Metroid Prime Trilogy version played)

100%ed

2nd best in the trilogy, overall a more linear yet still open ended experience that doesn't make as many stupid mistakes as Echoes and does a better job with the ones it still insists of containing.

The controls are understandably divisive yet still razor sharp and pleasant to use in my opinion. The use of motion for certain out-of-combat actions is interesting and not overdone however the grapple lasso does feel a bit overused both during and not during combat. Some powerups were cool but overall didn't feel organic and more forced in for the need of a lock at a certain point which's key you don't get until later.

Corruption contains a far more cinematic and involved plot than Echoes and even more so Prime, in an engaging and well-built world, that helps frame the gameplay in an interesting way. This does, however, detract from the games sense of isolation and exploration, a key component in the atmosphere of Metroid Prime. Also taking away from this isolation is a fairly demanding hint system that, whilst implemented much more organically than the first 2 games, doesn't let you figure stuff out for yourself very often.

Whilst this game is excellent and enjoy it does unsurprisingly feel a little like Metroid Prime for the 3rd time. Hopefully 4 finds some way to keep things fresher

MILD SPOILER WARNING
At the end of the game you are greeted by an annoying sight of another fetch quest that bodes poorly at first but implemented much differently, I completed it and achieved an important item without even realizing it was a path of progression later on, in addition to the fact that you only need 5 out of 9 EASILY findable keys, this fetch quest comes across much more fluidly than Prime or Echoes.
SPOILERS OVER

Side note: The load times in this game were awful, way worse than 1 and 2, some doors took about 10 seconds to open after being shot, very annoying

9/10

So I'm not saying the FPS motion controls were the way to go, but I loved them. I thought there was a lot wrong with this game, but a lot that worked for it as a Metroid game. The world was expansive, and there was a lot of lore to be found. Something about the motion controls really got me involved in the game. I wouldn't complain if Prime 4 is similar, but updated.