Metroid: Samus Returns is a remake of Metroid 2: Return of Samus.
It uses a 3D graphic style with a side view camera that zooms in and changes for cutscenes. It also has new mechanics, items, and abilities.
"Brave the hostile terrain of an alien planet teeming with vicious life forms as legendary bounty hunter Samus Aran. Her mission? Terminate the Metroid menace in this masterful reimagining of her 1991 Game Boy adventure. Samus Aran’s arsenal has been enhanced with new moves and abilities that are sure to help her face the deadly surprises that await. This intense, side-scrolling action platformer is a great entry point into the Metroid franchise and perfect for returning fans as well, and it’s available only on the Nintendo 3DS family of systems."
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This is the first Metroid game where I went for 100% completion. The game's combat and exploration are all pretty good, though I do still feel the enemy damage can be a bit high for my liking. I don't really feel the need to speedrun this game however. I am not a fan of controlling Samus with the circle pad, so I do hope this can get a rerelease on Switch. I am at least grateful for this game's checkpoints, since I might not have finished it without them.
The 360 aiming is clean, some puzzles are kinda neat, and the bosses that it does have are cool. But the enemy variety is abysmal and the exploration is watered down with the Metroid radar, the cheap Aether scan, and struggling within the confines of Metroid 2's structure. I'm far more likely to replay Dread or AM2R than this, but it's a fun game.