Metroid

Metroid

released on Aug 06, 1986

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Metroid

released on Aug 06, 1986

It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain.


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I got filtered by Mother Brain


Given how much I adore the Metroid franchise, it always feels a bit difficult to revisit the original and realize just how much I dislike it. Don't get me wrong, I respect the hell out of it for the creativity and ingenuity put on display, as well as for the wonderfully oppressive atmosphere it strove to create, but there are far too many annoyances which get in the way of having an enjoyable experience. Most notably, the lack of save features or a map make getting through this an absolute slog. The game presents you with quite a high difficulty and is run based on long passwords to save progress as opposed to save slots. I played this game initially through Zero Mission's unlockable content and tried to play using this method. The end result was miserable. This feature has been saved by modern emulators and save states, thankfully. Even worse, reloading any save starts you off only at 30 health, regardless of how many energy tanks you've collected. This means in order to give yourself reasonable survivability, you'll need to grind for health, a process which can take up to 5-10 minutes depending on the RNG. This is not fun. The lack of a map is primarily bad because the NES has pretty limited visual capabilities. There is so little in the game which feels unique due to this muddled visual cohesion. It becomes easier than usual to get lost in the world of Metroid due to how similar everything is. Getting around in many games like this is meant to be fairly simple with the use of clever environmental cues or deceptive linearity, to which Metroid has neither. Artistically, I can respect the decision to be so convoluted with it's world design given the themes on display, but I can't have fun with it. Of course, the actual gameplay jank is important to note as well. You are immediately given enemies you cannot shoot as they are too low on the ground to shoot, as well as some enemies which take entirely too long to kill with our current abilities. These problems are eventually fixed when you access missiles and bombs, but it still is frustrating. There are loads of environmental hazards once you get out of the opening area, with absurdly quick enemies designed to drain your health in moments. It's not all bad though. The upgrading of your suit as you progress through the world is the most iconic gameplay feature of the franchise and it's done quite well here. Similarly, the series' acclaimed soundtrack gets off to an incredible start here. Pretty much every aspect of the design of this game would be refined and expanded upon by later entries. I'm not entirely sure there is a single facet of the game which isn't done better in Super Metroid, so there honestly isn't much of a need to play this, especially so given the excellent remake, Metroid: Zero Mission. Metroid was evidently well ahead of it's time, and this has unfortunately caused it to be absolutely buried by it's sequels. Still, it's fun to talk about, much like every other game in this wonderful franchise.


Me resulta molesto que la gente haga caso omiso a este juego y digan directamente "juega al Zero Mission, este está obsoleto" ¿Por qué? ¿Por ser viejo? ¿Porque "envejeció mal"? Menudo montón de tonterías, pasar por completo de uno de los juegos más experimentales de su consola solo por tener una versión más moderna y vistosa


Clearly an outdated game, with clunky controls even on Switch.However, despite all its shortcomings, its world is still fun as heck to explore, and can be finished in under 1 hour if you know what you are doing. Overall, a fun retrogaming experience, but not a good game


Un espacio complejo a resolver y conquistar. Lleno de trampas, pasadizos, recovecos y secretos que de verdad son secretos.

Es gracioso que la crítica más repetida a este juego sea que presenta un mapa obtuso, donde es difícil orientarse, demasiado abierto desde el principio, con caminos sin salida, salas idénticas que se confunden y bucles que te devuelven al punto de partida. Un juego en el que es fácil perderse... ¿Pero no es ese el punto? Nos estamos infiltrando en una base secreta de piratas espaciales, qué menos que nos obliguen a orientarnos y descubrir el camino por nuestra cuenta. Orientación espacial y experimentación con los recursos a nuestro mano.

¿Lo malo? La acción no acompaña a la exploración. Se ha repetido mucho que el salto flotante busca reflejar la sensación de baja gravedad. Lo que no me convence de este argumento es el control aéreo absolutamente digital. Saltar en el espacio te pide algo mucho más analógico. Solo hay que ver vídeos de astronautas dando brincos en la luna para entender esto. Me cuesta ver este salto como una decisión voluntaria y no como una incapacidad de programar un desplazamiento espacial minimamente interesante. Que el equipo de desarrollo fuese R&D1(Super Mario Land e Ice Climbers entre otros) parece confirmármelo. Cuando en un plataformas de acción falla el movimiento, arrastra consigo el combate, y Metroid no es excepción. De nuevo, habrá quien diga que el que sea tan malo es decisión voluntaria para general incomodidad e indefensión, pero es una canción que suena demasiado a "los controles de tanque contribuyen a generar terror". Aun con eso, la acción resultaría pasable si no se intercala con aburridas sesiones de farmeo.

El resultado es un juego que apunta a obra maestra pero se queda por el camino. Una aventura de exploración y conquista de un espacio alienígena sin elementos de acción a la altura que refuercen una genuina sensación de indefensión, de sentirse superado por un entorno hostil.