Mighty Gunvolt Burst

Mighty Gunvolt Burst

released on Jun 15, 2017

Mighty Gunvolt Burst

released on Jun 15, 2017

"The Mighty Gunvolt series is back with Might Gunvolt Burst! The game systems have been completely revamped and powered up with lots of new additions, including a deep character customiztion system that lets you mold and shape your character into the ultimate hero that works best for you! The classic pixel style graphics have also been completely redone to blur the line between 8-bit and 16-bit and take you back to the golden age of 2d action games! Gunvolt from Azrue Striker Gunvolt 2 and Beck from Mighty No.9 make their return as playable characters! Find out what happens when their home worlds intertwine int the realm of virtual reality!"


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Mighty Gunvolt
Mighty Gunvolt

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INTI CREATES shows once again that they are the masters of 2D action side scrollers. The weapon customization system offers ample options to make the game as easy (or challenging) as the player wants .The pixel art is top notch and most of the boss battles have patterns that are fun to learn. This time, Mighty Number 9 really stuck the landing and I wish it got more attention.

Why did no one told me that they made Mighty N°9 but good ?

Like this random ass crossover spin-off game is pretty much a remake of MN9 if it was actually made with care and effort behind it, the concept of customizing your own bullet while perfectible and easily breakable offers a lot of fun possibilities and the difficulty and level design is just right !

It's not the best designed 2D Classic Megaman by Inti Creates (that would be MM9 imo) but it's probably the second best

If you happen to be a part of the wall of shame that were the Mighty Number 9 credits, give this one a shot, you deserve it

Two mega man-like reviews in a row? Shocking.

Being able to create your own weapons is a fun and unique concept, and it works as a great insentive to collect the stage items. I can't imagine finding all the breakable walls without the sensor item though. It's basically mandatory since every wall looks identical to their indestructible counterparts.

Stages are a bit on the short side, and bosses are a bit on the long side. Some of these guys take ages to defeat because of the over the top health bars. I didn't see much difference in using the elements that are supposed to function as weaknesses. If you want advice before playing the game, I'd recommend just picking increased CP over the elements. You can have a lot more fun with the weapons this way, while still improving their damage output against bosses.

Review is based largely on my Beck playthrough. Edits could come if I beat it as Gunvolt later

Decent semi-sequel to MN9, but flawed. MGB occasionally spawns enemies that will quickly attack you during tight platforming, making for some evil deaths. The ability customization is cool, but you can make yourself OP, and since several bosses lack defensive moves, they fold to this system very quickly.

This 8-bit megaman homage is really well done.
The 3 characters play very different from one another with specials, shots and movement mostly unique to each one.
The stages are interesting and bosses are fun to fight even with the basic shot.
The shot customization is also really fun, allowing for very different types of shots and specials.
However, the "weapons" you get from the bosses are boring as they only change your element and do nothing else, without affecting the gameplay.
Oh, the challenges are really interesting with various factors to consider when doing them.
Music was totally forgettable for me.
Nonetheless, I had fun playing it but it could be improved.