"Brave the dungeons alone, or team up with friends! Up to four players can battle together through action-packed, treasure-stuffed, wildly varied levels, all in an epic quest to save the villagers and take down the evil Arch-Illager! Discover new weapons and items that will help you defeat a ruthless swarm of new-and-nasty mobs. Fight or flee through canyons, swamps and – of course – mines! Any adventurer brave or foolish enough (or a bit-of-both!) to explore this blocky and beautiful world will need to come prepared. So quickly, gear up!"
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sisi microsoft, que los 3 items que hay no esten balanceados es una idea genial y hace al juego muy divertido
Don't buy stuff from the blacksmith, that shits a scam
I fail to see the benefit of the seemingly modular dungeons, but Mineshaft Dungen is a neat game :^)
Combat feels good, if simplistic, when you're able to get a particular build you want, but getting there is a bit annoying with the way the item vendors work.
It's short, which I like, though each stage is not as distinct from each-other as I feel they could have been. Ultimately I don't necessarily want *more* content, but I do wish the content that's there was more fleshed out and expanded on.
If you're a fan of the Minecraft aesthetic, Dungeons is a real treat and looks visually pleasant even if you're not. Dungeons does a lot to convince me Minecraft spin-offs are something I want to see more of - An idea I did not care for whatsoever after Minecraft Story Mode.
A decent little adventure. The Minecraft art style and assets were surprisingly well suited for a dungeon crawler, and environments were diverse and generally pretty. The gear and ability system is very basic (along with most of the mechanics in the game), but it did feel satisfying to plow through mobs of enemies with big colorful explosions. What was not satisfying in this game was the loot. A good dungeon crawler should constantly reward you with fire loot and new skills to keep the gameplay fresh, but in this game I only used a handful of different weapons since most of the loot I got was trash. l found branching paths and/or side dungeons that often lead nowhere or maybe to one chest with crappy loot in it. The best loot is found in the secret missions unlocked by keys randomly spawned in certain levels, but they require quite a bit backtracking through levels to find, which isn’t fun. I felt no drive to go back and try to find the keys. These should’ve just been fun side levels, not the only way to get good loot. This overall is pretty derivative of Diablo and other dungeon crawlers, and brings almost nothing new to the table other than art style, and even that reminded me a lot of Diablo III. I did still have some fun with it, and it could be a nice mindless co-op game to grind with your friends. I’d only recommend this if you have Xbox Game Pass though, it’s definitely not worth the full retail $20.
A decently made game, but nothing else. There's legitimately nothing special about this. I expected more.
too short, lame story