Monster Boy and the Cursed Kingdom

released on Dec 04, 2018

A legendary game series returns with an all-new adventure! Monster Boy is a colourful side-scrolling action adventure created in cooperation with Ryuichi Nishizawa, the creator of the Wonder Boy Monster World series (Trademark of SEGA Corporation Japan). Monster Boy is being created to bring back the enjoyment of classic games that shine by simplicity. Pure, exciting gameplay; upbeat music and smooth graphics. You'll need to overcome huge bosses, find hidden passages, discover powerful equipment and use all your wits and skills to remove a powerful curse. Monster Boy can transform into 5 different creatures, each with their own skills and abilities. Take advantage of all the unique powers to open new paths and advance in an epic story. Monster Boy is a love letter to gaming from the 80's and 90's - will you join us and celebrate together with us?


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Finished it a few years ago, can't really rate it in good conscience as I don't remember all to well but it was fun.

Played the Switch version and achieved 100% completion.

This was a really charming Metroidvania with tons of great ideas, even if slightly flawed. To start you will immediately see just how beautiful the game is, it is full of vibrant colors and unique locations that make just seeing the game instantly fill you with a sense of adventure and fun. Quickly the game introduces the main mechanic that creates the metroidvania gating system: animal transformations. This is by far my favorite part of the game, each of the 6 forms feel unique with their own pros and cons, and each have wonderful animations to boot. While some like the Frog or Lion are much more useful on balance each form has their time to shine.

The Metroidvania part of the game really isn't too in depth, a lot of the time it plays just like a linear 2D action platformer. You aren't often lost on where to go next, but you do get to open sections where you have to problem solve to unlock the boss. The boss fights are a treat, they are all really fleshed out multistage affairs that keep you on your toes. The combat is pretty basic, but there is a light RPG gear system that is a bit underused but it isn't bad, I liked that it gave you options but didn't really require you to spend tons of time mixing and matching.

Ultimately I really enjoyed this game but the back third was a bit of a mess so I had to dock it a bit, the difficulty just spikes out of nowhere which leads to quite a bit of frustration and it gets a bit obtuse. As you near the end of the game it also doesn't tell you some collectables aren't actually optional, you needed them all along. If the game was balanced slightly better and was a bit more forthcoming with information in the final stretch this would have been a really amazing game, but even as is I had a lot of fun with it.

The best indie metroidvania ever made and one of the few perfect games. Everything is fantastic. The graphics are amazing, the soundtrack is godly, the level design is top notch, the transformations are all unique, the puzzles are ingenious.
10 out of 10.

The difficulty curve in this game is insane. I think the Volcano area might’ve taken years off of my life. There is one room in particular where I must’ve died at least 30 times. Also, the lasers in the final area can eat a giant bag of dicks. Pretty fun game, though.

Played the demo. The best the Wonder Boy series has ever looked and felt overall. It's just a shame the demo ended so soon. Will probably buy the full game eventually.