Monster Hunter 4 Ultimate

released on Oct 11, 2014
by Capcom

Monster Hunter 4 Ultimate (called Monster Hunter 4G in Japan) is the newest installment in the popular Monster Hunter series, which has sold more than 28 million units worldwide to date. In Monster Hunter 4 Ultimate, players will take on the role of a hunter that joins up with a traveling caravan to explore new lands and towns along the way. This grand adventure will include hundreds of quests to take on a variety of extraordinary creatures that yield valuable resources used for weapons and equipment. Launching on Nintendo 3DS, Monster Hunter 4 Ultimate represents the biggest leap forward ever for the series with more new content and exciting features than ever before. Also, for the first time ever for the Monster Hunter series on a handheld system, players will be able to join up with friends over the internet via the Nintendo Wi-Fi Connection, as well as the previously available local wireless option.


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this was my introduction to mh which is such a good spot to start i think. i will say that i barely got started when i switched over to generations, i barely got to hr 7 before i moved on. that being said i absolutely loved what i played and despite the low hr i spent a lot of time playing with friends doing everything multiple times, it was fun

Don't sleep on this game; it's peak humanity.
See Monster Hunter as a series is (it's actually was) a lot more meaningful and deep than just an epic game to sink all your time into like a lunatic.
Thematically speaking MH4U is the indomitable human spirit stepping in when huge dragon gods think they are better.
Gameplay becomes narrative. MH4 introduces ledges and more verticality to the level design. We can now topple gods to the ground. Literally the end stages of the game have most fights be in a human settlement that these monsters will not stop attacking.
And you know what? We use the human mind to shoot them down.
Enter peak fiction.

Gameplay: Good
Story: Can't Say (Didn't finish)
Controls: Good
Graphics: Good
Length: Can't Say (Didn't finish)
Abandoned because it's too Grindy for me.

this game is the metric that i have to gauge the content of any other game by. "this game has so much to do!" someone says, and then i say "but does it have as much content as MH4U?" and invariably it does not. i'm not sure anything does! when will i find the next game that will suck the life and soul out of me like this game did? my life and soul are bad, and i don't want them anymore!

Playing this game on 3DS was likely to give you nerve damage, but it was a (literal) new high for the series in terms of art, level design, difficulty balancing, and even story.

While the game is in fact pretty good all around, I have two major points of critique: first and foremost the difficulty of this game spikes harder than an olympic volleyball player, leading to a difficulty curve that ranges from piss easy to CBT enhanced in the multiplayer hub, while the singleplayer content is better all around there are a few quests such as the frenzied brachydios that love kicking your nutsack in. My second critique of this game is the legacy it left behind, this game was the first to introduce much of the problematic gen 5 mechanics, such as more reactive monster AI that devalues positioning and proactive play, and slot machine gear that is meant to be grinded ad nauseum, and a focus on making the monster helpless as a means to get in damage, thus forcing monsters to be very aggressive with fewer openings for proactive play and turnpunishes; which are a huge part of the older titles. As a result, I have taken a half star off, because the success of this game taught Capcom the wrong lessons that have led to the current state of Monster Hunter being less fun than the older games. Fight me nostalgia nerds.