Monster Hunter Freedom Unite
Japan's most successful PSP title, Monster Hunter Portable 2G, is heading to Europe and US. Renamed Monster Hunter Freedom Unite, this latest installment in the epic Monster Hunter series delivers over 500 hours of gameplay spanning some 400 missions. Added with previously unreleased monsters, weapons and missions and you have the biggest Monster Hunter game to date.
Using the Ad-Hoc connection players can adventure with up to three friends for a savaging multiplayer hunting party. From devising the strategy to executing the attack, players will need to work together in order to hunt down the ferocious beasts and progress through the wide range of quests on offer. Players will be rewarded for their use of deep fighting combat systems, encouraging them to seek out the more experienced hunters and team up in order to learn from their experience.
Even in single player mode Hunters won't be alone thanks to the introduction of the new AI Felyne feature. Accompanying players on quests your furry ally will helping them battle monsters and gather extra resources.
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The game structure is truly engaging and complex: it is incredibly satisfying to be faced with a seemingly insurmountable obstacle, which after a long series of adjustments to the arsenal and offensive approach becomes perfectly manageable, and in general every aspect of the game is supported by a strong emphasis on a progression that forces you to get used to annoying situations and try alternatives you did not expect to consider.
I found myself several times having to learn from scratch one of the various and extremely different weapons available and in each case it was a rewarding and satisfying experience. I find that it is critical for games of this type to properly set up a virtuous circle of frustration/success to really build a meaningful bond with the player who decides to stand by the often harsh rules of the game to test themselves, and this is something I really appreciate: this is where MHFU in my opinion really shines.
It is definitely not a perfect game and often seems almost unfair: the moves of some monsters have huge hitboxes that are difficult to properly read, there are extremely punishing elements that can undermine your hunt in a matter of seconds, the controls are slow and clunky, but at the end of the day all these flaws are simply enriching the fundamental mechanic that makes Monster Hunter successful: adapt, learn, and improve your hunting.