Monster Hunter Freedom Unite

released on Mar 27, 2008

Japan's most successful PSP title, Monster Hunter Portable 2G, is heading to Europe and US. Renamed Monster Hunter Freedom Unite, this latest installment in the epic Monster Hunter series delivers over 500 hours of gameplay spanning some 400 missions. Added with previously unreleased monsters, weapons and missions and you have the biggest Monster Hunter game to date.

Using the Ad-Hoc connection players can adventure with up to three friends for a savaging multiplayer hunting party. From devising the strategy to executing the attack, players will need to work together in order to hunt down the ferocious beasts and progress through the wide range of quests on offer. Players will be rewarded for their use of deep fighting combat systems, encouraging them to seek out the more experienced hunters and team up in order to learn from their experience.

Even in single player mode Hunters won't be alone thanks to the introduction of the new AI Felyne feature. Accompanying players on quests your furry ally will helping them battle monsters and gather extra resources.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

The coop game I played with buds so much. Jank as hell, but tons of monsters to fight and master.

Played with friends often. That's one of the best memories of my childhood.

As a novice in the Monster Hunter franchise, I cannot evaluate the game in comparison with other titles in the series, but for the experience I had, it was truly a blast ride.
The game structure is truly engaging and complex: it is incredibly satisfying to be faced with a seemingly insurmountable obstacle, which after a long series of adjustments to the arsenal and offensive approach becomes perfectly manageable, and in general every aspect of the game is supported by a strong emphasis on a progression that forces you to get used to annoying situations and try alternatives you did not expect to consider.
I found myself several times having to learn from scratch one of the various and extremely different weapons available and in each case it was a rewarding and satisfying experience. I find that it is critical for games of this type to properly set up a virtuous circle of frustration/success to really build a meaningful bond with the player who decides to stand by the often harsh rules of the game to test themselves, and this is something I really appreciate: this is where MHFU in my opinion really shines.
It is definitely not a perfect game and often seems almost unfair: the moves of some monsters have huge hitboxes that are difficult to properly read, there are extremely punishing elements that can undermine your hunt in a matter of seconds, the controls are slow and clunky, but at the end of the day all these flaws are simply enriching the fundamental mechanic that makes Monster Hunter successful: adapt, learn, and improve your hunting.

This is probably the game that I spent most time, even more than TF2 with 1k+ hours. I've had wonderful friends that accompany my journey throughout the game's guild quests and amazing monster hunter strategies. This game isn't balanced but that is what makes this fun there is gameplay styles for everyone. This game was part of my childhood and it is stil living in my mind to this day, hopefully I wish that my old friends return to this monster of a game!

Incredibly janky compared to future games but the addicting gameplay loop of hunting a monster to carve its materials to craft better gear to hunt even bigger monsters is still here and accounted for.