

Monster Hunter Tri depicts an ecosystem where man co-exists with fantastic beasts that roam both the land and the sea. Featuring both online and offline cooperative modes, players can join online hunting parties with up to four players or play with two players on a single TV for select quests. Players also have the option to face Monster Hunter Tri's quests as a single player experience accompanied by Cha-Cha, an AI hunting partner whose tracking and trapping skills will prove invaluable in the hunt.
Reviews View More
🎵 El peje guerrero va pasaaando
Recorriendo el reino que domiiiina
Pobre del que caiga prisioneeeero
Hoy no habrá perdón para su viiida🎵
Recorriendo el reino que domiiiina
Pobre del que caiga prisioneeeero
Hoy no habrá perdón para su viiida🎵
this is the best old world monhun, by FAR.
nothing ever comes close to this.
nothing ever comes close to this.
This was my first Monster Hunter game i've ever played and i genuinely can't think of a better installment to get started. The generations before were incredibly janky and the generations after it are too complex. I was super bad at this game as a kid because i've never played a game like this, but despite all i've powered through and was rewarded with the most addicting videogame franchise ever. The Online mode was unlike anything i've ever played in a videogame and i miss the proper online server experience with events and being able to chat with up to 100 other players at the same time. Nowadays you only get small hubs with up to 4 players and there aren't really timed events and such. If the fan servers will go online i'll make sure to return to this game and re-experience where it all started for me.
This game actively hates you and wants you to go outside.
Are you gonna take that?
I honestly think this is the BEST one and I feel that the underwater combat kinda helps it?
Most of the other MonHuns have you just choose a weapon and make you gain profficiency as a player with it for the entirety of the game, Tri I feel was trying to make players branch out and try new weapons depending on the situation?
Like faster enemies would be better with longsword / SNS, fast attacking / underwater enemies are better fought with something that can propperly block like with Greatsword or Lance etc.
The monsters really require some dedication and trial and error to seriously get good at. Enemies will absolutley stun lock you given the chance and you need to be able to determine when those attacks are coming, how bullshit the hitbox is gonna be and when you should and shouldn't use items.
Items are also way more strictly obtained, you're always going out to collect recourses for potions n honey which really set in stone that these recourses are FINITE.
Also the day/night cycle is something I really miss, Enemies are harder at night and drop more but in the day they're weaker so it's better to learn their moves then.
All of these points are for one major theme that I feel is lost in the future games.
You are a HUNTER. Not a ninja, weathered explorer or any special hero. All of your achievements are your own. And all that shit is HARD to do man..
Are you gonna take that?
I honestly think this is the BEST one and I feel that the underwater combat kinda helps it?
Most of the other MonHuns have you just choose a weapon and make you gain profficiency as a player with it for the entirety of the game, Tri I feel was trying to make players branch out and try new weapons depending on the situation?
Like faster enemies would be better with longsword / SNS, fast attacking / underwater enemies are better fought with something that can propperly block like with Greatsword or Lance etc.
The monsters really require some dedication and trial and error to seriously get good at. Enemies will absolutley stun lock you given the chance and you need to be able to determine when those attacks are coming, how bullshit the hitbox is gonna be and when you should and shouldn't use items.
Items are also way more strictly obtained, you're always going out to collect recourses for potions n honey which really set in stone that these recourses are FINITE.
Also the day/night cycle is something I really miss, Enemies are harder at night and drop more but in the day they're weaker so it's better to learn their moves then.
All of these points are for one major theme that I feel is lost in the future games.
You are a HUNTER. Not a ninja, weathered explorer or any special hero. All of your achievements are your own. And all that shit is HARD to do man..
also this game has like, really nice art.
Mi primer experiencia online, no recuerdo haberme aburrido jugando en las mas de 850 horas que jugué, te impulsa a hacer la misma tarea repetidas veces una y otra vez y de alguna forma logra que te diviertas igual.
Her ne kadar eski oyunlardan daha elden geçirilmiş bir oyun olsa da oldukça hem içerik azlığı hem de kaldırılan bazı silahlarla başarısız bir yapım.