Monument Valley: Panoramic Edition

released on Jul 12, 2022

An expanded game of Monument Valley

Discover Monument Valley - A quest for forgiveness in a strikingly beautiful and mysterious world. Embark on a journey of forgiveness along with Ida, the silent princess, through impossible environments and illusionary puzzles. Experience this meditative and calming puzzle game by manipulating monuments and creating evolving paths to explore new, surreal, and mysterious worlds. Step into the new expanded world of Monument Valley: Panoramic Edition - and experience more intriguing impossibilities than ever before.


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Version

Panoramic Edition


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So chilling beautiful pazzle game with amazing sound and pleasant story. Not too hard, just for chill out.

This review contains spoilers

PT-BR:
[SEM SPOILER] Se o cineasta e animador japonês Hayao Miyazaki fizesse uma parceria com o artista gráfico holandês M. C. Escher, com certeza o resultado seria bem parecido com esse jogo. As ilusões de ótica nos labirintos, atreladas às cores e à trilha sonora, entregam uma experiência agradável e bem aconchegante. Os puzzles não são difíceis; no design, há sempre indicações bem claras para o caminho que você deve seguir. No entanto, se você esquecer de uma unidade de mecânica, pode ficar preso facilmente e demorar mais do que o necessário para resolver (hehe). Dá para relaxar e ainda manter um fluxo de pensamentos, impedindo que a mente fique vazia. Inclusive, o tempo de jogo é minha única crítica. É muito curto para uma experiência tão bonita e envolvente, e me trouxe a sensação de que não foi bem aproveitado.

[SPOILER] Pode ser exagero da minha parte, mas vejo nos labirintos os difíceis caminhos para se conseguir o perdão, o objetivo da princesa Ida. Se alguma situação exige que exista o ato do perdão, os caminhos se tornam traiçoeiros. Tortuosas passagens e locomoções duvidosas ilustram a dificuldade para se alcançar o perdão, pois uma vez que algo é destruído ao tentar ser consertado, pode facilmente piorar ou simplesmente não ser consertado, devido aos inúmeros bloqueios no caminho. Acredito que os labirintos demonstram bem como o perdão é difícil de ser alcançado.
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EN-US:
[NO SPOILERS] If filmmaker and animator Hayao Miyazaki made a collab with the Dutch graphic artist M. C. Escher, surely the result would be something quite like this game. The maze's optical illusions, joined by colourful visuals and the soundtrack, deliver a enjoyable and cozy experience. The puzzles aren't that difficult to tackle; by design, there are always clear indications of what you're supposed to do next. However, if halfway through the level you forget its gimmick, you might get take longer than necessary to solve it (hehe).
You can still relax while keeping your thoughts flowing, as your mind is still engaged. By the way, the game's short runtime is my only complaint. It's too short for such a beautiful and captivating experience, and it left me wondering if that could've been better used with a longer playtime.

[SPOILERS] I may be reading too much into it, but I see represented in these mazes the tortuous path one must take to be forgiven, Princess Ida's one goal throughout the game. If something requires the act of forgiving, the mazes become perilous. Twisting paths illustrate the hardships of attaining forgiveness, since when attempting to fix things, it's easy to make it worse. I believe the game, through its mazes and puzzles, as well as through Princess Ida's journey, represents quite well how hard being forgiven really is.

Gorgeous puzzle game exploring perspective and optical illusions.
Fairly short, but I enjoyed it a lot!

Sights & Sounds
- If you like the visual aesthetic you see in the trailers and promo art, rest assured that the game looks that way throughout its length
- The music is similarly sparse and repetitive, which makes sense for a puzzle game that'll take different players different amounts of time to complete
- The minimalism and general lack of details meshes nicely with the game's overall mysterious tone

Story & Vibes
- I won't spoil any plot points (even though there's not much to spoil), but you're a princess who's trying to restore different structures by completing collections of puzzles
- As mentioned above, the game is mysterious and brooding, but it winds up being bright and hopeful by the end

Playability & Replayability
- Gameplay mostly consists of perspective-based logic puzzles with occasional block-pushing elements, so spatial thinkers will find that the solutions come naturally
- Some of these are pretty creative and require careful planning
- Although the game introduces new mechanics and tools from time-to-time, the core puzzle format stays fairly consistent throughout. A little more variety would have been interesting
- You'll get all the achievements naturally by completing all the levels, so there's not a ton of motivation for a replay

Overall Impressions & Performance
- I know that it's just a widescreen version of a popular mobile game, but it's still a solid puzzle game you can beat in a few hours using nothing but your brain and mouse
- This game would run well on basically anything that can run Steam
- It comes with all the DLC, which adds some padding to the back end of the playtime. Is a game that ultimately amounts to a pretty enjoyable 2-4 hours worth $8? Ultimately, that's up to you

Final Verdict
- 7/10. A great game to look at with some interesting puzzle design sprinkled throughout. Could have used a little more challenge or variety to take it to another level, though

This review contains spoilers

- Fun puzzle game
- Nice little twist killing / bringing back the cuboid guy, but all in all I was speed running the levels by the end

Great PC port of an amazing mobile game, very nostalgic