In this "anti-RPG" adventure game notable for parodying and subverting common JRPG conventions, you level up by loving, not fighting. Revive dead animals and bond with everyone around you to obtain the most important thing in the universe — love.
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the Beautiful Game. a story told with refreshing earnestness. through occupying the world of Moon the player acquires experiences; through acquiring experiences meaning gradually trickles in until the game (and the player) overflow. Love. that which is as nebulous as it is ubiquitous, it is your vitality and the lifeforce driving this game. the world of Moon is deeply imbued with intention; no detail goes overlooked - EVERYTHING you uncover smiles and waves at you. it kisses you on your mouth and you wring the love out of it and bathe in it. you grow so full of it! this game is built atop a foundation of a zest for life, an attitude that is found in every nook and cranny of Moon. isn't it so nice to occupy this world? isn't it so nice to occupy YOUR world? this is some real life-affirming stuff! the world around you is so full of things, to be a cognizant participant is to be blessed (though L.O.L. explores this idea further, perhaps in a more interesting way...). the world around you is so full of people, to be active in your interaction with them is to be blessed (though I suspect chulip explores this idea further but I haven't played that one... yet). there is beauty to found in even the most profound mundanity, assuming one knows to look.
Moon is a game about sitting down until bird calls begin to seep into the grass alongside you. Moon is a game about staring at the clock, He who is pulling the strings. Moon is a game about chilling out and listening to rock and roll. or free jazz. or drum and bass. or shamisen. (Moon Fish appreciators sound off in the comments). Moon is a game about so many things, but perhaps most importantly it is a game about you and about the world. it is transformative in a way that only a video game can be. when the sun shines on me I think of Moon.
The lack of direction was fine at first when the game was a bit more condensed with how long you could be awake, though near the end it started to get a bit annoying figuring out what specifically you had to do to advance the story. Still, the game is fun and quirky.
What starts out as a humble JRPG lampoon quickly becomes an engrossing, utterly unique experience of it's own accord. It genuinely brings tears to my eyes, seeing a game I fell head over heels for as a teen not only hold up a decade on, but have the exact same power over those playing it's very recently English version for the first time.
It's a high recommendation from me, and one best experienced as blindly as possible. Just know to rest often, take your time, and Open the Door when the time comes...