Moonlight Syndrome

released on Oct 09, 1997

Moonlight Syndrome is a horror-themed adventure game developed and published by Human Entertainment for the PlayStation in October 1997. An entry in the company's Twilight Syndrome series, the game was directed and co-written by Goichi Suda.


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Moonlight Syndrome é complicado, eu simplesmente ODIEI o rumo que as personagens dos dois jogos anteriores tiveram, principalmente no final que foi bem revoltante, e na introdução do Ryo e do "bizzare love triangle" dele com a própria irmã e o Sumio, e como o Aramata agora passa uma vibe pervertido total, no geral esse jogo é uma quebra de expectativa e principalmente, suda matando o passado (lol), desde o início do jogo quando tem aquela demolição na escola você ja percebe que não vai ser a mesma experiência dos jogos anteriores, a escola hinashiro não é a mesma, a amizade das 3 protagonistas do twilight também não, e ainda com um deus torando o pau, Chisato sendo um anjo e tendo uma irmã virada no jiraya, mas ainda assim Moonlight Syndrome é hipnótico, e se beneficia muito de uma segunda jogada, foi desconfortável como um todo, mas é bem marcante e não saiu da minha cabeça depois de um tempo, é uma pena que Suda não tenha como usar a IP pra relançar e localizar pro inglês, além dele achar que não vão entender o jogo, mas na real eu me sinto até feliz que o Twilight Syndrome Saikai tenha descanonizado o Moonlight, deixe minha Mika em paz seu animal.

The dark edgy "Spiderman 3" sequel of Twilight Syndrome franchise is what I would describe this game with.

This is purely written by Suda from what I read and yeah it's evident that it's a different product entirely from what come before.

Forget the old cute cliche taste of let's go on a ghost hunting adventureee!! And put the new feeling of murders, serial killings, psychos and suicides. While the old series touched a bit of these subjects they never went that deep and often hold it with in the respectable boundaries, but this game does not give a f.

Incest? Here. Yandere psychos? Here. Child suicides and deaths? Here. Rape? Here. Body horror? Here. Garbage adults that use children? Here. Deaths? Here and More.

To the point I think just only 3-4 people just leave this game alive.

What I am getting at is I think Suda used every no no no subject ever and filled in this game. Does this make it a good game? Certainly a shocking one and probably scarier than any what come before. The uneasiness it gives is on entirely an another level than any other syndrome game. But it does this with taking away the unique style from what came before and that's a damn shame.

Story is on the other hand about two sides and Also with bunch of other filler cases.

One is about some student named Ryo that lost his sister a short while ago to a suicide?(game doesn't make it clear) and also gets bullied everyday, one day sees Mika and realizes her similarity to his own sister and stalks her throughout in the journey.

Other is rumor addicted Mika and her search to save herself from a powerful evil ghost that tries to torment and haunt her.

Story structure looks fine enough at first glance but when you play the game, you realize that only first and last couple of the chapters tries to progress the story and middle parts are just about Mika's variety of troubles or cases a bit like the older games.

Is this a bad thing? Not exactly. I would say filler cases feels full of content and dark stories to interact with and long ones(half of the chapter count to be exact) is full of thoughtful and philosophical ideas in it. Be it about the struggles of kids or be it bad teachers that torment students from behind the scenes and more. Also easily the best part of this game.

It looks like I am happy with the game right? Not exactly actually.

I said filler parts are the best parts right? Because When it comes to overarching narrative, game drops the ball at the last chapter so hard that not even the any bad case from old games can get that level. I really really don't know what happened at there but finale chapter feels really rushed and poorly written to the point makes you wonder all the build up was worthless?

Was it all for the edginess sake to the point it feels like Suda's revenge for getting forced onto this franchise or just a state of rushing the game out? I don't know but unfortunately that case really really soured my enjoyment on this game. Funny enough it's a really short case too! So that makes me wonder if it really rushed? I don't know and probably never will.

Also my other reason of not liking that much is like I said, it butchers the style from what came before in my opinion.

For example new sprites for characters suck and less detailed from what came before. Also old game's characters Yukari and Chisato looks unrecognizable. Also 3d scenes didn't aged good and I wish they use 2d cgs like the old games. Lastly compared to what came before, environment looks uninspired and lifeless even, probably because again it uses 3d objects more rather than 2d.

So yeah, it's a polarizing game for me. I enjoyed the shock, surprise and the uneasiness it gave me with nonstop forbidden subjects. Also enjoyed the filler cases that delves into a lot of different variety of dark subjects. But also it's ending disappointed me so I really didn't left this game happy also it's style wasn't to my tastes too.

Still it's just a beginning and I heard this case will connect to silver case somehow... So see you later at there hopefully. And let's hope that it does have a less rushed narrative progression then this one.

(I played while syncing up my gameplay with the translations. First half with izzeybee's text translation, second half with paradise hotel 51's video translation)

Very very good

Now in more detail, it is the first time that I see something about suda51 and I understand that being confused is part of the experience, for example I did not understand that final scene very well. I guess some things will be explained in TSC

Removing that, it seems to me that for a game from 1998 it is very well done, although playing it must be torture.

aprendendo japonês pra jogar esse

structure is odd but a lot of the common suda51 writing tropes originate here. worth a read.