Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universe

released on Nov 16, 2008

Mortal Kombat vs. DC Universe

released on Nov 16, 2008

In this arcade-style fighting game, both DC and Mortal Kombat universes are represented by 10 champions each, and one "boss" character, for a total of 22 fighters. Play is similar to the 2D Mortal Kombat games (with some 3D elements), focusing more on the special move aspect than the complex combos found in the previous three games (Deadly Alliance, Deception, Armageddon). As with any Mortal Kombat game, Fatalities are still present for the Kombatants and villains, though slightly toned down to meet the DC standards of heroes such as Superman and Batman keeping to their moral code and not killing their opponent. As a result, the DC heroes perform "Heroic Brutalities", which effectively put their opponent out of commission.


Also in series

Mortal Kombat 11
Mortal Kombat 11
Mortal Kombat X
Mortal Kombat X
Mortal Kombat
Mortal Kombat
Mortal Kombat: Armageddon
Mortal Kombat: Armageddon
Mortal Kombat: Shaolin Monks
Mortal Kombat: Shaolin Monks

Released on

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Reviews View More

Mortal Kombat vs. DC Universe is a weird one. The idea of Batman beating up Scorpion is kinda neat, and I loved the surprisingly decent story mode. But, the combat felt really clunky compared to other fighters, and the whole thing just didn't live up to its potential. It's fun for a quick blast of nostalgia and seeing two worlds clash, but if you want a serious, competitive fighter, this ain't it.

Hey it's that game with a solid concept but awful gameplay! Neat.