Muramasa Rebirth

released on Mar 28, 2013

From master video game developer Vanillaware comes Muramasa Rebirth, an action RPG that blends the vibrant and beautiful world of Japanese mythology and high flying, fast-paced action! Enter a world where demon, samurai and other deadly enemies vie to destroy you as you search for the fabled Demon Blades. Become the possessed princess Momohime, as you travel West, or the fugitive ninja Kisuke, as you travel East, through mythical Japan battling anyone who stands in your way. Forge and collect 108 blades, each with its own devastating secret art, but beware these Demon Blades are hungry for the souls of the vanquished and legend foretells that tragedy befalls those who dare to use them. With stunning high-res graphics, two beautifully told storylines, multi-modes of play and much more, Muramasa Rebirth brings the very best entertainment to the PlayStationVita handheld entertainment system!


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(This is prior to playing the DLC)

I love how this game is practically just a showcase of incredible art, that just so happen to also be an action game. There are many points in the game where you have to run far distances while having to fight enemy encounters, but I honestly took this opportunity to look at the backgrounds and take in the incredible soundtrack that's just rocking traditional Japanese music but with a modern take. The story really works with the type of aesthetic that the game is going for, be that of a journey to achieve enlightenment with a new sword. It's nothing too groundbreaking, but it works in the context of the game's aesthetic and premise.

The was a big surprise to me for a game that's primarily a one button action fighter. Really helps that there are different blades that play differently with their secondary effect to make things refreshing. A lot of quick thinking is involved with this game where a lot of times you're constantly using the air slash or floaty jump to get around some hectic battles.

This game is goddamn awesome and absolutely worth it just with the game's art style on it's own.

Assim como todo jogo da Vanillaware, é lindíssimo, porém meio cru. Os níveis de dificuldade são bem 8 ou 80 e não fizeram muito sentido pra mim, além de ter MUITO backtracking. Divertido, mas faltou tempero.

Just saw the main two endings, game wasn't good enough for me to grind for the other endings

I played this game when it came out on the Wii on 2009. Back then, when I finished I thought that was my favorite game of all time, but I never played it again since then.

So I finally took the chance to play it again but this time on this new version for the Vita, and I was curious (and worried) to find out if I will like it as much as I did before.

Turns out it is still peak!!! What a game, I just finished and I could played all over again. 14 years later and I still think this is my favorite game, I even think it is better than before, most likely because I can appreciate it better now that I'm older and have a little more experience with games.

But the question is, why do I like it so much?
Well for starter, the art style is beyond amazing. Every character, every enemy, every background, every sprite, every frame is a literal piece of art. I get happy just looking at the it.
The combat is very addictive once you get the hang of it, and the boss battles are the highlight of the game.
The story has that Vanillaware charm, with lovable characters and heartfelt moments, while using the Japanese folklore and mythology.
And the music just sealed the deal. The seamless transitions between area songs and battle songs makes traversing the world an incredible experience.

I know that this game is not for everyone, and I understand the complains that a lot of people have. But for me, this game checks all my boxes, and I have a weak spot for the Edo period as well. So yeah, best game!

I can't wait to start with the DLC. Hopefully one day we will see this game in glorious 4K!

This is a pretty good showcase of Vanillaware's strengths and weaknesses: beautifully ornate 2D art, a quirky blend of action and RPG systems, fun but shallow/confused combat, grinding + backtracking, and a neat but self-important story. And a cooking system!