My Time at Sandrock

released on May 25, 2022

You'll take the role of a fledgling Builder to Sandrock. It’s up to you and your trusty toolset to gather resources, construct machines, and fix up your workshop into a well-oiled production machine, and save the town from the jaws of economic ruin, as well as a few other unexpected complications.


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Clunky combat, visual glitches for days, and some of the most unattractive romance options I’ve ever seen. But over 150 hours and a platinum trophy in and I couldn’t help but feel sad running around saying goodbye to everyone, my giant bartender husband in tow, knowing I’d finished the game and that was that.

- Au début c'est enivrant tu découvres la ville, les habitants, tu commences à farmer pour développer ta ferme puis tu finis par rentrer dans une routine et lutter pour parvenir à donner du sens à ce que tu fais.

- Tout le monde est bcp trop gentil dans cette ville.

- Ils ont fait un effort pour implémenter des donjons et combats de boss.

- Bien pour oublier ta vie de ;erde et la remplacer par procuration à celle de ton perso.

I played the first one and enjoyed. This one is kinda of more of the same, so I'll eventually pick it up again later.

Overall, I loved the game. It was definitely an improvement over My Time At Portia. I did play this game on a different platform than I played Portia on and I experienced a much much better and more stable game performance. There were still a couple of times where it crashed or the loading time was long, but for the most part, I didn’t have many issues. I liked the overall feel of this game and everything that there was to do in this game. There were a lot of characters who were more well developed than I was expecting. I liked that a lot of the characters had their own side missions. The only ones that really annoyed me were Owen’s, where he was constantly demanding fish for his restaurant and gave very little time to bring it to him. lol. But other than that, the side missions that would come up were enjoyable. The main story was fine. I definitely don’t play these games for that. But it was interesting to see how deep it went and all of the connections involved in it. So, overall, most things were solid about the game. However, there were a couple of things I didn’t like. I really hate it when games have tedious or “grindy” achievements that take forever and require a bunch of time after completing the game to get them. I just personally feel like for most games (except for the types of games that veer off and have a bunch of different possible endings), I should be able to 100% the thing in 1 playthrough without spending a whole lot of time after the fact playing it. This game has 1 achievement that requires you to max all of the skills in the skill tree. If you play through the main story as normal, you might not be able to do that, especially not the social tree. It’s frustrating for me. There is also the missable achievement involving 1 particular character who is not around in every part of the game. If you miss your chance with them, it can be hard to make it up after the fact. So, those 2 achievements were a pain in the neck for me and sort of lowered my opinion of the game a little bit. Also, the museum needs a bit of work in my opinion. I feel like there should be more variability as far as exhibit sizes. It felt like everything was a medium exhibit. Getting enough small exhibits was much harder.

J'y ai joué dès la sortie et c'était catastrophique. Il vient de sortir de l'accès anticipé donc à voir.