Myst

Myst

released on Dec 10, 2020

Myst

released on Dec 10, 2020

A remake of Myst

A completely rebuilt version of Myst for VR, on Oculus Quest as a timed exclusive, with support for other headsets and a PC release, Steam and GOG, at a later date. "Explore the unreal Ages of Myst in a new dimension! Welcome to Myst: the starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Explore the deeper connections and uncover a story of ruthless family betrayal. Cyan, the indie studio that created the beloved classic, has reimagined Myst. Built from the ground up to play in VR and flatscreen PC, with new art, sound, interactions, and even optional puzzle randomization. The highly anticipated Myst VR experience has finally arrived! Journey to the Ages, unravel the puzzles, and be a part of the surrealist world that will become your own."


Also in series

Riven
Riven
realMyst: Masterpiece Edition
realMyst: Masterpiece Edition
Myst V: End of Ages
Myst V: End of Ages
Myst IV: Revelation
Myst IV: Revelation
Uru: The Path of the Shell
Uru: The Path of the Shell

Released on

Genres


More Info on IGDB


Reviews View More

Some of the puzzles don't make sense. Even after looking up the solution, there are no hints that pointed towards that. I can see how this would've been a great game in 93, but in 2020 it has a lot of flaws. Also, some of the achievements are actually impossible on the Xbox because they have to do with timing, and the animation sequence takes too long.

my gf and i played it and the game was fine but the s*x afterward was fire

I never played this back when it originally released. I thought I'd love it as I had a PC back in the 1980s and I get the shortcomings of the time. This game was boring to play even keeping that in mind. It felt like I was dying of old age about halfway through. Being able to flip from new to old visuals was nice, I wish more remakes did this.

After playing the game and finding out that it was a remake of a 1993 game, I can see how influential this game would have been at the time, and it's nice that this remake exists.

The puzzles are well-designed and blend seamlessly into the world, adding to the overall fantastic atmosphere the game provides. For a puzzle game, that's definitely the most important part. There was only one puzzle in the game I got stuck on, which seems to be a sticking point for everyone else, as it was the only puzzle in the game that was really unclear on what it wanted from you.

However, for a remake, the game looks rough, especially the human models, and man are the voice actors extremely grating. There's also some weird performance issues and graphical hiccups, even playing on PC. Overall it's a great puzzle game, with poor presentation.

30 years since its release, it's very easy to see why and how Myst captivated so many back then and continues to do so even now.

You've heard of pen-and-paper RPGs, yet for entirely different reasons, this surely qualifies as a pen-and-paper puzzle game. There's no handholding, no onboarding, and very little in the way of tutorials on how the puzzles work. You're just dropped off on the island of Myst, and away you go. It's up to you to keep track of patterns, codes, and clues along your journey and piece together what and where they might fit in.

As for the how and why of your present circumstances, those answers are presented as you play in a pretty succinct and natural way by revisiting certain pieces of information along the way and putting together context clues from your environment. The lore behind the island and the story of Myst is simple yet surprisingly compelling, showing how too much power can corrupt the just and unjust depending on how they wield it.

Nearly all of Myst's puzzles and islands are incredibly well-designed, though the tram section in the second half of the Selentic Age is definitely the most boring and uninteresting of the bunch, though that's only because the rest of the roster is superb by comparison.

I suppose where Myst loses its appeal a bit is how the last part of the game works. It essentially involves a scavenger hunt in every region you've visited thus far for specific items (provided you haven't picked any of them up on your journey already), and only then can you achieve the various endings, with the true ending requiring even more busywork.

With no quick and easy way to return to the previous sections, the tedium lets the air out quite a bit as you're forced to retrace your steps. Admittedly, I ended up using the incredibly useful hint guide from UHS-Hints to skip some steps and get to the true ending otherwise the trek to the finale would have soured my opinion on this game far more.

Regardless, Myst, even in this nifty VR-Ready next-gen remake, still holds up as a classic of the adventure and puzzle genres and regardless of how many feel about the changes and visual aesthetic of this version, I am certainly grateful that it exists so I can play it using a controller with my current setup :)

7.5/10