Myst V: End of Ages

released on Sep 20, 2005

Myst V: End of Ages is a 2005 adventure video game, and the fifth and final installment in the Myst series. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as "Ages" via the use of special books and items which act as portals. On each Age, the player solves puzzles and discovers story clues hidden in the Ages or written down in diaries and journals. The player's actions in the game decide the fate of the ancient D'ni civilization.


Released on

Genres


More Info on IGDB


Reviews View More

I think it's just as good as the other ones, it just makes you think more outside of the box. It's kinda jank sometimes tho.

Cyan did their best under bad circumstances: reworking leftover concepts from the canceled Uru Live MMO into a standalone game that tries to wrap up the Myst series. Some strong individual ages, puzzles, and concepts — including a great new character, Esher — but it sags under the weight of a perfunctory game that, ideally, they wouldn't have needed to make.

Nuestro viaje llega a su fin… El juego comienza con una carta de un muy desanimado Atrus, él se encuentra sellando una de las ruinas D’ni. Los D’ni eran la antigua civilización que tenía la
capacidad de fabricar Los Libros y Eras, pero su sociedad se derrumbó debido a las enfermedades y un conflicto político; Atrus y su familia han estado tratando de restaurar la ley D’ni y han creado una era-hogar para los supervivientes, conocida como Releeshan. (¿Recordáis? El libro que robó Saavedro en Exile)
Yeesha, la hija de Atrus, aparece y nos explica que las leyendas señalan que, a fin de restablecer plenamente a los D’ni, alguien conocido como el Creador debe utilizar la tabla.
La tabla tiene la capacidad de controlar totalmente a una misteriosa raza esclavizada conocida como la Bahro. (Aunque muy de pasada a esta raza se la nombra en Uru)

Yo, do me a favor. Don’t play this.

("But Lizard!" you say. "It's the End! of the Ages!" No, bad. I would slap the box out of your hand if I could.)

Have you played Myst 4? Wonderful! You've already seen the end! Myst 4 is an under-appreciated gem, and would’ve been a satisfying end to the series, wrapping things up full-circle where it began: with the red book and the blue book, a resolution to the plight of Sirrus and Achenar.

Haven’t played the first four? Cool, go back and get on that. They’re great! Then, if you’re curious to see what Cyan did afterward, skip ahead 10 years to Obduction.

Despite the name, Myst V is much more an ending for Uru (Myst’s unloved MMO) than a follow-up to anything in the mainline Myst series. It was Cyan’s attempt to join a new era of solo adventure games done in polygonal 3D, but it’s just over-full of things that don't work: Poorly rendered new characters that nobody cares about, underbaked new puzzle mechanics, and a story too mired in the deep end of its own lore.

Like those Matrix sequels that never happened, let’s just write this one off as a collective hallucination, ok?

visually very well done, some really stunning areas. the spacey telescope age was definitely the prettiest. unfortunately the tablet-drawing mechanic wasn't particularly interesting imo, and that's when it worked. overall a fitting end to the series if you're a lore nut but probably pretty confusing if you aren't.

Myst goes full 3D, it probably shouldn't have.