Mythos: The Beginning

Mythos: The Beginning

released on Oct 27, 2014

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Mythos: The Beginning

released on Oct 27, 2014

Mythos: The Beginning is a survival horror/adventure role playing game based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through an exploration of the infamous Harborough Asylum.


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I might come back to this one, but if I'm going to, I'll have to start a new game. This game definitely has some issues that aren't completely apparent until you're already in the thick of it and it's too late to take back the mistakes you've made.

You're doing a job for a professor of a university, whose students apparently went to conduct some scientific experiments at an abandoned institution...and vanished. Cool.

I picked the Journalist of the three classes, because I saw that I get a Master Key that unlocks all doors and based on my stats, I knew I'd probably just be trying to avoid monsters as much as possible while trying to solve what's going on. As an additional skill to bring with me, I took Investigate (it made sense, I'm a journalist!) so I could find clues more easily, and off we went!

I arrived, I was told to find the night watchman and see about having him let me in, and then I was given freedom to do my thing. So, I did what any sensible individual would do, and used the Master Key on the front door. In with no issues, and I was off to the races!

...or so I thought. I looked around for a couple minutes and found some items, but found myself stuck with a door that wouldn't open because it needed some unusual kind of device to get further. No biggie, I go out and head south, find the night watchman, and then find out that he had lost his keys anyway and they were somewhere in the juvenile ward that was apparently left unlocked, so I just needed to waltz in there and find them for him because that guy definitely did not feel like doing his job.

And then I went inside that ward and found that I couldn't unlock any other doors because the Master Key was a one-use item. Whoops. Guess the whole "being weak" thing wasn't enough of a trade-off to warrant more than one door's worth of free openings. I find some clues, I get some experience, I eventually fight a single goofy dog and beat it and get more experience.

I kill some more enemies and make my way back to the save room that I accidentally missed on the way -- and it's worth noting that the reason I missed it is that there are no visible doors for any adjoining side passages from rooms. You have to walk over to what looks like an alcove/enclosure and just investigate it to find out if there is a door, if it's locked, and if you can go in if it isn't. But yeah, I made it to the safe room and discovered that you can buff your stats and learn new skills by spending experience. So, I burn all my experience gained so far on a new skill (Subterfuge, which lets me pick simple locks to make up for my missing key!) and a few Combat Runes that permanently buff my combat damage.

I go to rest and heal. The game goes, "That will cost you 1XP!" I have zero. I save, quit, and think about the mistakes that were made leading me up to this point.

I should also note that the controls (at least for my 8BitDO controller) were rather awkward and unable to be remapped. I'm fine with using the analog stick for movement, and having the menu be the same as the cancel button is whatever...but why does the START BUTTON simulate the same effect as UP on the analog stick? Weird stuff.

If I do go back, I will start a new game and I might still do the Journalist thing, but I've clearly learned some valuable lessons in my short while I've played. As always, I will update the review if I do make another trek.