Need for Speed: The Run

released on Nov 15, 2011

Need for Speed The Run lures players into an underground world of illicit, high-stakes racing. The heat is on - and it isn't just the fuzz who are after you. Entering the race is just the beginning as you blow across borders, weave through dense urban traffic, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds. Powered by DICE's state-of-the-art Frostbite 2 engine, Need for Speed The Run takes the action racing genre to new heights with stunning visuals and car physics that hug the road even at top speeds all built around a gripping storyline. The cars are hot, the racing is intense and the story will have you at the edge of your seat… all the way from the Golden Gate Bridge to the Empire State building.


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Horrible driving mechanics, its feels like you are driving a brick

JOGAO
TRILHA SONORA FODA AS CORRIDAS SÃO FODAS É TUDO FODA.

This has to be the clunkiest racing game I've ever played. The controls are slow and the gameplay feels like you're sliding on the street's surface.

The story is nonsensical and very dumb, I don't even understand why they bothered writing a story to begin with. Also, the Quick Time Events are such a pain, they ruin the entire game.

The car customization isn't good but it just exists, you can paint your car and select between few body kit parts which I find lazy, I wish I had more control over my car.

The challenges are decent but could've been better. This game desperately needed more content, because it feels pretty bland.

I don't recommend this game at all.
This is probably the worst game I've ever played that I can remember.

Final Rating: "Horrible" ~ 2/10.

Joguei pela primeira vez na minha jogatina da saga NFS, e sinceramente? O jogo me surpreendeu, e muito. Ele não é a melhor experiência do mundo, mas só o fato da Blackbox ter tentado algo diferente, acabou até que me divertindo bastante.

A gameplay no começo é bem truncada, ainda mais se você estiver acostumado com a gameplay dos NFS mais recentes ou mais antigos, mas depois que você pega o jeito, a sensação de velocidade que você tem em alguns mapas acaba te mantendo preso no jogo.

Mesmo sendo de 2011, o jogo até hoje continua LINDO e agradável aos olhos, cada lugar que você passa tem uma estética diferente, os que mais me chamaram a atenção foram o da neve e a parte de outono.

A soundtrack dele não é péssima, mas também não é a melhor coisa do mundo se for pegar em comparação a do Heat e a do Unbound.

Em relação a história, não é péssima, mas também não faria muita falta se não existisse. A única coisa que é interessante mesmo é o conceito da "The run", que é no mesmo nível da Blacklist de MW2005, e acabou me prendendo ao game.

Não é o melhor NFS de longe, mas ele facilmente entrou pros meus favoritos da saga, já que ele acabou me pegando de surpresa e me divertiu tanto quanto os clássicos da era de ouro que eu joguei. Se não jogou ele e gosta bastante da franquia, tenta dar uma chance! :)

Need for Speed: The Run was a bit of an ambitious project. Even back in 2011 the Need for Speed franchise had gotten long in the tooth, releasing 17 games in as many years. The Run itself was the second of two NFS games to be released in 2011, with Shift 2 hitting shelves in March of that year. The franchise was in need of a shakeup, and that’s what the Run sought to do. Instead of being set in a single city, the Run’s campaign takes players on a massive Cannonball Run-style transcontinental race and tries to offer a more “cinematic” experience it, styling itself as a playable big-budget Hollywood action movie. Unfortunately, it’s not a good one.

The Run’s driving is honestly a blast, the sense of speed here is genuinely incredible and the cars handle well. The problem here is how the game’s attempts to be “cinematic” interfere with the actual racing. Sometimes it works well, you’ll get great setpieces like racing down a snowy mountain during an avalanche, jacking a police cruiser and outrunning mobsters, and zooming down a subway tunnel while avoiding getting flattened by trains. Other times though, you’ll be pulled out of the race and your vehicle and made to do some of the lamest quick time events I’ve ever seen in a video game. Even without that though, the races are oddly rigid. Attempt to cut a corner, you’ll be placed back on the road, as if the game is demanding you play it the “right” way.

The actual story? In this game’s efforts to imitate Hollywood action films, it forgot to copy any actual good ones. One-note characters, bland dialogue. The player character Jack Rourke has a friend guiding him throughout the entire race except not really, because during the two rarely interact with each other during a race, just tons of dead air where there could be banter, bonding moments, something. There’s also these Rivals, whose bios are shown on the loading screen before you race them, but I’d hardly consider them part of the game’s cast. Sure they have names and faces, but they’re not voiced and beyond racing you have no interactions with them. It makes me why they’re even here in the first place.

I was pulled to The Run because of its unique concept and I really, really wanted to like it, but it’s just fine at best. I had fun but I can’t really recommend it.

While I think the game's concept is interesting and novel, I'm disappointment at the lack of general stakes in the actual gameplay, the only real consequence with losing a section is having to do the last section again, which I think kinda boring and is not making full use of the potential of its premise. And for a game that pretty much relies on its story to keep its player interested it's story was generic and pretty boring. I think a game like this could be improved if one of the two previous points were standouts in this game. So while the game itself is pretty middling to bad, I can appreciate what it was going for and I think a game of the same general premise could work in the future.