Ni no Kuni: Wrath of the White Witch

released on Nov 17, 2011
Ni no Kuni: Wrath of the White Witch

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Ni no Kuni: Wrath of the White Witch

released on Nov 17, 2011

"Ni no Kuni: Wrath of the White Witch, a heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world in an attempt to bring his mother back from the dead. Along the way, Oliver makes new friends and adopts many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies. Developed by LEVEL-5 alongside Studio Ghibli, the legendary animation studio, Ni no Kuni: Wrath of the White Witch combines beautiful animated visuals, masterful storytelling and a sweeping score into an epic role-playing adventure like no other."

Ni no Kuni: Wrath of the White Witch is an enhanced version of the Nintendo DS game Ni no Kuni: Dominion of the Dark Djin that was only released in Japan.


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My favorite game of all time. I simply can say enough words on how i love this game so much, and how it played an important part on a very happy time of my life.
Its not flawless by any means, but it reaches an very particular spot for me, on which he comes very close to perfection.
Its a great JRPG, with a great plot and characters. The combat is fun and very good, and the aesthetics are just gorgeous.
Please try it!


Massively flawed with paper thin writing, nonsensical difficulty scaling, and cramming all its interesting story beats at the end instead of the middle. It took me five years to finally finish it. All that said, there's an addictive charm to it that I really vibed with. I just wanted to feel like my time was rewarded for how much I put into it.


gonna revisit and platinum again on my new acc hopefully soon:)


Ni no Kuni: Wrath of the White Witch has some eye-catching cutscenes and atmospheres that really help set the mood for a ghibli style of adventure, but ultimately becomes a rather average one in the end. The combat also provides for some neat mechanics that I wish the pokemon company would look into, but still feels rather limiting despite it's promises. Aside from some backtracking and padding issues, Ni No Kuni still proved plenty of fun moments and captivated my imagination, if only for a little more than usual.


The presentation is all there, but it's really not that fun, and I found it super grindy. I always felt like I was under-leveled and that was probably just me sucking and not understanding some mechanics, but I didn't have a good time with it. Maybe I'll try it again sometime.


Oliver don't put away your pokemon and run into that attack so you can hit the guy with a stick noooooooo