released on Apr 22, 2010

Nothing is as it seems in Square Enix's latest action adventure game, set in a crumbling world plagued by disease and dark, unrecognizable creatures. Players assume the role of the unyielding protagonist, NIER, resolute in his quest to discover a cure for his daughter, who is infected with the Black Scrawl virus. With powerful allies and a mysterious book, NIER encounters things that will confound even the mightiest of warriors. With NIER, experience seamless in-battle cinematics and explore hauntingly familiar lands, intense action-packed battles, and storytelling like only Square Enix can do

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I love how Popola screams "it's too late to stop now" in her final battle, after all the violence and pain that everyone has created with their self-righteousness, forming a never-ending cycle of revenge. And how, in the D ending, Kaine can finally breathe next to Yonah, their time to live after being caught in all of this mess... Even if many of the game's moments didn't hit me as emotionally as it was supposed to...
A game I prefer to think about rather than play. Maybe because the message was already honed down from the first route, so repeating almost the same bits three times for the same events, almost no shifted perspective and the changing ending being (obviously) at the very end... It's a bit too much.

I like to keep my games canon thanks

nier undertale - zob gaming
this game mad e me wanna kill myslf and im not joking because how sad it was
kaine is hot
emil is hot
papa is hot
i wish square would bring back papa
papa kiss

oooouuuuuuuhh. whenever i try to collect my thoughts on this game it feels like i am standing directly in front of an lrad. more then anything this game and automata have demonstrated that very few titles have ever really pushed the boundaries of presentation in gaming. the best moments are when the game is examining and experimenting with how the player interacts with the core gameplay. besides just the genre shifts, the ending perfectly nails it's tone and theme by just showing you a menu. it utilizes the interactive nature of the medium to better demonstrate the idea of sacrifice for the ones you love better then a novel or movie ever could. the cutscenes are so good that most shots have better composition and framing then a lot of movies ive seen (ive only seen like 10 movies), and it's one of the only games to try and replicate a handheld camera shake that totally 100% pulls it off.
the structure is by far the strongest and most interesting aspect of the whole game but i kinda don't want to even touch it because it's pretty much the only thing people talk about already. all i can really say about it is i think some of the vignettes are really really weak. the two brothers segment is too weak to justify having to do it 3 times and the aerie is honestly kinda rotten. a whole level of characters screaming "YOU'RE the real monster!!!" and that's it, and the context added by the replays is too vague to make it any more meaningful. it seems like the game agrees that that whole segment isn't worth dwelling on either considering how the characters all brush it off so quick with the facade marriage immediately after.
the writing is really spotty. the characters are great and the themes are salient but the concrete plot can be obvious at points. it all comes together so well that it's easy to look past the flaws but those issues only get bigger with each replay.

uhhh so this games shoots back and forth between great and questionable design decisions.
Some of the bad or mediocre is combat. It's between your weapon and your magic spells, melee is shallow honestly and the more you run and level with side quests the more OP you'd be compared to story missions.
Visuals are dated, but my biggest gripe is the horrible bloom.
Environment design is meh but the art direction is much, much better.
Good/great is: Writing, although I got too bored to replay all 4 endings, the added insights elevate hidden details from being subtexts into a main position.
Art elements such as char design, music are all at the very least decent.
GIMMICKS!! Some story missions are unique experiences, it completely shifts the mood. Taking ideas from different genres and applied nicely.
I don't like recommending a generic experience just for the plot, so i'm on the fence about recommending it for a modern replay, but I think you should check out the remake.

I played NieR for the first time in late 2014 after hearing buzz about it's hidden gem status. The gameplay was functional but stiff, it ran like shit and visually it felt more at home on the original Xbox. In spite of all that, it was one of the most gripping games I played in the 2010s. The story and characters became fast favourites of mine, the bizzare changes in gameplay elements kept me interested on what was going to happen next, and the OST to this day is at the top of my list.