Ninja Gaiden is an action video game released for the Game Gear in 1991 by Sega with license from Tecmo. It stars Ryu Hayabusa and is part of the Ninja Gaiden series, although it features a plot not connected to any of the other Ninja Gaiden games. The gameplay is similar to previous Ninja Gaiden games where the player jumps between platforms defeating and avoiding enemies.


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very crusty ninja gaiden very similar to the nes game but way easier and way shorter
still probably the best GG game I've played

Incredibly simplistic and easy game but, extremely short and enjoyable for what it is.

You can easily beat this one within half of an hour which, I can think of plenty worse you can do in that time.

I had fun!

Ninja Gaiden for Game Gear is a rather odd experience. It really doesn't feel much like a Ninja Gaiden game at all - at times I got more of a Strider vibe than anything, thanks to the fact you can attack while moving. The cramped screen dimensions means the level designs (particularly the intricacies of the platforming challenges) are kind of simplistic, which also contributes to the feeling of this game being just a bit off. It's also really weird to use your special weapons by pressing down+attack, instead of up+attack like it is in every other Ninja Gaiden platformer.

This game has the weirdest difficult curve, I swear. The first stage is a joke - especially the boss, who you can beat without taking any damage your first try, using an easily exploitable tricks that takes no effort to work out. The second stage is a bit more of a struggle - especially the second boss, who deals a ton of damage and can kill you in a couple hits. (by the way, this game's hit detection is really annoying - you have practically no i-frames, and can potentially die from one attack in a couple seconds if you get caught in an inopportune place). Then the third stage goes back to being really easy (albeit with an interesting vertical stage gimmick, feeling like an inversion of the bonus stages from Shadow Dancer on Genesis), with a third boss that is almost as easy as the first stage's? The fourth stage is a boss gauntlet, which is kind of annoying. Then the fifth and final stage can be pretty irritating to play through, followed by two easy final boss phases, and a third phase that's a bit more annoying. Oh, and you have no continues at all in this game, though there are a few extra lives to be found.

It's a weird one. This isn't a bad game, per se, and I don't dislike it, but I think it's pretty solidly the weakest Ninja Gaiden game I've played yet. As far as Ninja Gaiden games on Sega platforms are concerned, I think the Master System game delivers a stronger experience.

im starting to think that annoying enemy placement is a requirement in all of the ninja gaiden games

Well, I think that my ass has healed enough after getting kicked so much by Ninja Gaiden III, so I think it is about time that we jump back into another Ninja Gaiden game, but this time, on handheld! Of course, at this point, we already had the original NES trilogy of games, which are all great in their own right, and many consider them to be classics of the system to this very day. So, logically, as with every other franchise at the time, the next title would inevitably be made for a handheld system, and it would come to us on the Game Gear, which was Sega’s answer to the Game Boy, as well as the system that your parents would get you instead of a Game Boy if they genuinely hated you. Not only that, but the game would not be developed by Tecmo themselves, but instead by Japan System House, a company that would go on to also develop games like… Tails’ Skypatrol... oh god, this is gonna suck, isn’t it?

So, after playing it again, as well as recollecting memories on when I beat the game the first time around, I can say that Ninja Gaiden on the Game Gear is actually surprisingly alright, and that’s saying something given Japan System House’s later track record. It is without a doubt nowhere near as good as the NES Ninja Gaiden games, and Ninja Gaiden Shadow would outshine it later in terms of a quality handheld title in the series (at least from what I remember), but for what we do have here, it could’ve been a lot worse then this.

The story is simple, but of course, in the traditional Ninja Gaiden fashion, it is made more in-depth and engaging with plenty of cutscenes throughout, and while they aren’t on the same level as the NES games, it is still pretty good here, the graphics are… odd, to say the least, but given what they had to work with, it ain’t all that bad, the music is ok, but a lot of the tracks do blend into each other, the control is easy to pick up right away, and it works well here, and the gameplay is what we have come to expect from the series, except shrunken down onto a handheld.

The game continues the regular 2D-action-platforming that we are used to, where you move throughout several levels at a fast pace, defeating enemies along the way, gaining different power ups, health items, and subweapons along the way to help you take down enemies, and defeat challenging bosses… or not challenging, depending on which boss we are talking about. Again, it is all stuff we are plenty used to, but in terms of how it works on a handheld, it works pretty well, and it can be fun at points. Yeah, it is a little awkward, given how things look, play, and feel different from the original, but for what its worth, it gets the job done, and that’s all one can ask for. And I will give the game credit, it does change things up sometimes, such has having an entire stage where you climb up the side of two buildings while taking down enemies, rather then the usual running from left to right, which was a nice change of pace.

However, in the tradition of Japan System House games, there are problems that need to be addressed. To get one obvious complaint out of the way, the game is pretty damn short, with only 4 levels in total, and it doesn’t take long to beat them at all if you know what you’re doing, which can be a bummer, but it is expected, seeing as it is a Game Gear game. In addition, this game is also pretty easy in comparison to the original Ninja Gaiden games, and if there is one thing Ninja Gaiden SHOULDN’T be, it’s easy. Sure, it isn’t the easiest game in the world, and some parts can be pretty tough if you aren’t ready, but all in all, it does not hold a candle to some of the hardest challenges of the original games.

Where the difficulty truly shines, though, is part of Japan System House’s trademark element that they implement into every game they make: bullshit enemy placement and level design. Yes, Ninja Gaiden games have always been known for their difficulty and hard as hell enemy placements, but most of the time, if you are prepared and have the right weapon, you can take out the enemy no problem, but here, it just feels like there are parts in the game that are deliberately meant to fuck with the player and hurt or kill them at some points. For example, in Stage 2, there are these guys with guns that sometimes, when they appear on screen, they will shoot towards you, and they are usually placed near a large gap, and you can’t help but to get hit by it if you aren’t aware that it is coming, which you most likely aren’t. And speaking of gaps, the gaps in this stage are stretched out so far that you BARELY are able to jump over them, only making it to the other side by a mere inch, which makes me wonder why didn’t they make that more, I dunno, fair?

In addition to this, there are other minor things that can mess up your run, such as with a lack of invincibility frames, meaning that you will get hit quite a lot in succession if you aren’t careful, and there’s also the time limit, which is usually fair most of the time, but in the final stage, you can just BARELY finish it with only a few seconds left, given how much you have to do in said stages, as well as with the short amount of time they give you in the first place. It can get pretty annoying, but all in all, none of these things made me really hate this game, or have that bad of a time with it, and that is saying a lot considering what other games this company has made.

Overall, despite a lot of questionable design choices and a difficulty that doesn’t match where Ninja Gaiden should be at, it is still a passable, and somewhat enjoyable attempt at making a handheld game in the series. Again, it isn’t all that spectacular, and there are better handheld games in the series, but like I mentioned earlier, this could’ve been done A LOT worse. On a side note, I am not looking forward to replaying through Tails’ Skypatrol again to review it. I genuinely hate Tails’ Skypatrol with every fiber of my being, so I am dreading that day.

Game #224

A solid action title with little challenge. In terms of Game Gear action games, this one stands out as it is responsive and quite fun. Just don't expect the world out of it.