Ninpen Manmaru

released on Dec 18, 1997

Help Ninja Penquin Manmaru out on a danger filled training quest to receive golden origami paper


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I love this cute little penguin guy and had a blast watching an episode of the anime but this game is literally impossible for any child to beat. Game makes Croc feel polished.

i love the music! it's funky house stuff and it's super cute but not in an annoying way. and the character designs, cutscenes, and little playset levels are adorable. however the game makes my head hurt to play and expects me to pull off some ludicrous jumps. the cool music starts to get grating after you've heard it 50 times on the same level where you keep dying.

now, i watched the first episode of the anime (this is a licensed game), it's subbed online and it's awesome and silly as heck. masaaki yuusa worked on it. just watch that instead.

I was drawn in by the cute characters and the nice graphics, but all the potential for enjoyment fell apart after a few levels. Movement is slow, awkward and floaty, platforming that would feel basic in any other game feels ridiculously pinpoint, and not being able to attack enemies is a huge deal in latter levels. I don't mind games without combat, but if you're going to place enemies that push you off platforms to your death then at least give me some way to defend myself. This game was trash and a total pain to play.

I guess this leaves Croc as the only good 3D platformer on the Sega Saturn.

A bizarre but rewarding feel to the movement, but there is a pull to master each route that pays off when you can smoothly nail those floaty 3D jumps.

The graphics are the only nice thing I can say about this game.

The levels are all the same. These stupid series of moving platforms that, if you fall once, you have to repeat over and over. There, that's every single level.