In Nioh, players will traverse war-torn Japan as William, a blonde-haired swordsman whose background as a fierce warrior and seasoned knowledge of the blade allows him to survive in the demon-plagued land of the samurai. Known as Yokai, these demons inhabit a number of dangerous locations and lie in wait in the shadows to ambush unsuspecting victims. Players will also face off with other samurai in supernatural sword battles and intense, multi-target engagements offering a level of difficulty that will truly test even the most hardened samurai’s skills, patience, and strategy. Offering a deep and original storyline that takes place during the Warring States Period of Japanese history alongside strategic sword-fighting action, Nioh will challenge players in a way that makes every mission and accomplishment feel earned and worthwhile.


Also in series

Nioh 2: The Tengu's Disciple
Nioh 2: The Tengu's Disciple
Nioh 2
Nioh 2
Nioh: Bloodshed's End
Nioh: Bloodshed's End
Nioh: Defiant Honor
Nioh: Defiant Honor
Nioh: Dragon of the North
Nioh: Dragon of the North

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Nioh is like if Dark Souls and Ninja Gaiden had a baby – it's super satisfying to master the combat, but it's also brutally unforgiving. The loot system is addictive, and there's a ton of builds to mess with. The Japanese folklore setting is cool, but the story gets confusing fast, and the level design is kinda uninspired. If you like that hardcore challenge with a side of awesome samurai action, check it out. If not...maybe try something a little easier.

Inserting the supernatural into historical fiction as the explanation for historical events is really funny. See also Abraham Lincoln: Vampire Slayer

As for the gameplay, the ki meter is a great twist on the soulslike stamina bar. Counters and ki bar depletion finishers feel great.

Joguei depois do Nioh 2, talvez por isso tenha achado muito repetitivo, embora tenha aproveitado bastante da gameplay dele

A minha relação com Nioh após zerar é de amor e ódio. Amor pelo seu sistema de combate e batalhas contra chefes, ódio pela repetição extrema de inimigos, sua dificuldade frustrante e pouco recompensadora em certos momentos, e suas missões secundárias que reaproveitam elementos já utilizados. O saldo é de um jogo que poderia ser mais curto, mais seletivo em seu conteúdo e menos punitivo em muitos momentos. Apesar de tudo isso, o seu sistema de combate complexo e responsivo consegue carregar a experiência até um fim satisfatório.

✨️: 7,5