No-one has to Die

No-one has to Die

released on Apr 20, 2013

No-one has to Die

released on Apr 20, 2013

4 people are trapped in a building fire and need your help to escape.


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i always got this confused with Raitendo's flash port of Air Pressure before i played this. at least to someone who grew up so closely with kongregate, this felt like a huge figurehead of "art games" in my developing mind alongside the aforementioned air pressure and gregory weir's babies dream of dead worlds. short and sweet but there's probably a star or a half in this rating purely off of how important it was to me.

Yes i showed this to my friends when i was 17 yes everyone thought it was dumb

I cant be too harsh, after all it is a browser game meant for a very quick playthrough but I do wish the puzzles were a tad more difficult at times? Clearly taking all the inspiration here fron the Zero Escape games.

Recommended by a friend of mine over a decade ago and I never let him live it down, so this game is a minor (infamous) celebrity in our friend group.

No-one has to Die is a lovely little 30min sci-fi story, reminiscent of say, Zero Escape. Its gameplay is simple but effective in conveying its story beats through its clever use of limitations. When the final "twist" to the mechanics coincides with the final "twist" and climax to the narrative well, thats just good design, frankly.

"Oh but its easy and short" so is eating a kitkat and I don't see anyone complain about those. Its as long as it needs to be and doesnt bloat itself with unnecessary padding in the story or bloated mechanics in the gameplay. Still to this day a lot of games could learn from this approach.
https://www.youtube.com/watch?v=Lwsr8wmHbcc

This review contains spoilers

uff che imbarazzo

finished in like an hour during a class. good game ngl, bite-sized and that's always nice