No Straight Roads

No Straight Roads

released on Aug 24, 2020

No Straight Roads

released on Aug 24, 2020

Welcome to Vinyl City! Play with Mayday and Zuke for the Musical Revolution in this action adventure game created by Wan Hazmer, one of the lead game designer of FF XV and Daim Dziauddin, SFV's concept artist.


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I liked most of the game, there were some sudden difficulty spikes that I was not ready for, and the ending was a bit meh imo. Otherwise, a pretty okay game!

For some reason the psplus catalog gives you encore edition benefits under the original name. No complaints here!

I hate to give such a negative review, because the vibes and style this game exudes is great. If this were a game based solely on its character designs and soundtrack, this game would be top-tier for an indie company.

Unfortunately, I value solid gameplay equally as the aforementioned factors, and the gameplay is bad. The game basically centers around 2 things: The boss fights and the area before that fight. The latter is boring, linear, and a pain in the ass to navigate. A fixed camera means you just constantly feel like you lack any control, and when enemies off screen can and will attack you, combat increasingly becomes more and more frustrating. The difficulty from this section shouldn't come from bullshit or repetitive elements, but it does.

The boss fights are fine. They can sometimes feel unexciting and the problems I mentioned earlier can still be a problem here, but the bosses are fine.

And when the game basically only has these 2 things, the downtime between them is empty. The world is bright but also hollow. And that's the word I would use to describe the game: hollow.

The concept was good but the gameplay sucked.

The gameplay,character and level design,soundtrack and artstyle just irradiates so much personality! Even though I felt it a bit short,I undoubtedly loved it.