Noita

released on Oct 15, 2020

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.


Released on

Genres


More Info on IGDB


Reviews View More

if I hadn't watched a yt video detailing this game I couldn't even begin to tell you what the appeal is

the most evil game i have ever suffered. it's amazing.

play this game and beat it ONCE and don't look up ANYTHING else and walk away from this funny wizard game, happy you made it to the end.

The most Finnish game there is.

This is the best roguelike In have ever played and I enjoy it every single time I pick it up; that being said I utterly despise this game and hate every second of it.

I have had runs where I feel more powerful than any game has ever made me feel, only to die to the single dumbest thing I have ever experienced. This game will straight up just kill you in like 80% of your runs, and it will feel terrible and you will be furious. Then you'll boot the game back up five minutes later because this game will put a strangle-hold on you like nothing else.

It's completely uncanny how something this dense and obtuse and infuriating can be so addictive and fun(?). It very much feels like a game that was not designed with the idea of being played in mind, and everything in it will act accordingly. It's a very impersonal kind of difficulty; Noita does not care if you beat it, shelve it, or rinse it for every secret it has. None of that has anything to do with how much you are rewarded or punished, it will simply act how it is irrespective of any sort of sense of progression or design, and that is fascinating.

It's one of those rare games that feels like it never stops getting bigger and deeper the more you play it, and the sense of discovery just never really slows down. The main path of this game seems to be a fraction of it's full world, but exploring that outer world is so difficult to pull off that any new thing you find there feels like a major discovery. It's the kind of design that inspires communities of secret hunters and lore gatherers to try to make sense of it all.

It almost feels like I haven't played enough of it to review it despite "beating" the game in a sense, but I get the feeling that I will always feel like that to some degree. I don't think I'll ever truly complete Noita, and that's really something special.