NyxQuest: Kindred Spirits

released on Jun 19, 2009

Fly with Nyx in her dangerous search for her dearest friend Icarus. With NYXQUEST: KINDRED SPIRITS you will discover a new type of game play and mechanics that will surprise you... The action takes place in ancient Greece, a place inhabited by all kind of fantastic creatures, where the fate of humans is in the hands of capricious Gods. Through impressive sceneries, you will guide Nyx in her icarian quest, and will enjoy the ultimate experience: the joy of flight! But be careful! These surroundings are dangerous for celestial beings. Without your help she will not be able to complete her task. Protect and guide her flight, and take advantage of the incredible powers that gods such as Zeus or Eolus will grant…if you figure out how to reach them!


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One of the greatest 2D games of all time, hands-down. The background vistas and the sense of tragic, lost grandeur they give are magnificent; I've never seen such evocative backgrounds in my life. The game-play and mechanics are impeccable, varied and strike the balance between challenge and fun to perfection. And my god, the soundtrack and what it does to you when it's attached to these environments is beyond description. Good luck finding music anything like this in another 2D game in your life. Almost no platformers in history have reached this level of artistry.

NyxQuest: Kindred Spirits is another WiiWare title that was ported over to Windows with all its strengths and defects. On the plus side, you get a decent platformer that otherwise would’ve been lost with the Wii Shop’s closure in 2019; on the negative side, it’s unmistakably a game made exclusively for Nintendo’s iconic console. As I noted in my review of fellow WiiWare release Lost Winds (https://backloggd.com/u/RedBackLoggd/review/279131/), the Wiimotes (pre-Motion+) were not quite 1:1, and so games produced with their control scheme in-mind had to adapt accordingly. Unfortunately, that means the precision of a mouse is lost with the interface, and so those of you used to conducting sharp maneuverings with one may have to spend time readjusting yourselves.

But what exactly are you using the mouse for? Well, while movement is assigned to your typical WASD layout, your cursor controls the extra abilities of telekinesis, wind manipulation, and later lighting. Though they work well as far lacking bugs, the fact remains that there is a bit of a lag in the dragging aspect. It’s totally fine for big objects since one expects lumbering with increased mass; however, trying to pinpoint smaller items or divert their pathways is a bit of a chore, though nowhere near the level of taxation as Lost Winds’s.

Thunderbolts, on the other hand, are reduced to the equivalent of a light gun shooter, requiring you to aim and click ala a PC Duck Hunt (I wouldn’t be surprised if the Wii Zapper was originally devised in mind for NyxQuest). Things initially start out pretty basic, but by the end you’ll be spamming it so much that, even with an ergonomic peripheral, my wrist still got sore.

NyxQuest’s platforming is fortunately adequate due to the Kid Icarus set-up of 5 jumps before recharging. Combined with six hitpoints and the capability to interchange your leaps with a limited glide, and you get a lot of leeway in terms of acceptable mistakes. It’s a pity, then, that the game doesn’t do much in terms of level creativity. Puzzles are rudimentary, checkpoints pointlessly spaced far, and obstacles borrowed from superior entries in the genre. It’s not that you won’t have a decent time playing the game, more-so that you can get a far better experience from emulating older SNES titles like DKC or Super Mario World.

Graphically, NyxQuest isn’t too bad. It’s true indie publications on the Wii were always at a disadvantage due to the outdated hardware, but developer Over The Top Games managed to craft a very resplendent world amidst its post-disaster theme (more on that later). Yeah, the desert has reclaimed most of civilization, however there are still strong signs of humanity with all the sandstone structures, brick configurations, and even staircases. Granted, NyxQuest is channeling Ancient Greek aesthetics, so the majority of its formations are objects seen in museums and other fictional media: painted clay pottery, towering tufa columns, and yes, your foreboding statues of deities. They are recreated faithfully, and OTT even adds to the esteemed culture with cutscenes drawn in the same style as those amphoric illustrations. In addition, I was also a big fan of the backgrounds- while simple renditions of different phases of the sun, the moving clouds and static lighting contributed to the atmosphere greatly.

Regrettably, I cannot lavish universal praise. Shortcuts were taken in a number of small ways that add up in the long-run: when pushing or standing on things there is often a gap between the respective limb and surface; shadows completely disappear when you jump (nevermind being nonexistent for enemies), things emerging out of the sand phase through it without even a superimposed cloud of granulars, and for a title set after the end of the world, architectural material is abnormally sleek-looking.

The aural design is outright pathetic. There’s no voice acting outside of Betty Boop-type grunts for main protagonist Nyx and a rumbling hum for the Gods and Goddesses that sounds like Primitive Patrick’s breathing from SB-129 (https://www.youtube.com/watch?v=kfGEUmkQv1k), yet that would’ve been fine had the SFX at least been up-to-par. But no, you’ve got some of the most blatantly copy/pasted stock noises you can imagine. Bird demons caw like seagulls, dragons like warthogs, spiked poles like that whooshing noise from 90s food commercials, and to top it all off, (unsynchronized) footfalls emit a crunchy noise despite the lack of visible debris on terrain. I don’t want to act like everything is bad (the burst of a flaming savepoint or flapping of Nyx’s wings are good counterexamples), but the overall product is definitely disappointing. Luckily, the score by Steven Gutheinz manages to stave off a complete flop by the sound trifecta as it is genuinely sublime. It leans heavily into orchestral motifs to convey that symphonic music we’ve come to associate with depictions of Greek lore, with a particular emphasis on stringed and percussion instrumentations.

On that note, I’ll briefly talk about the story because there isn’t much to say. NyxQuest is an alternate retelling of the famed Icarus tale wherein the craftsman befriended a young woman in the Heavens named Nyx before losing his wings to an onslaught by the titan Helios (99% sure he was a God in the original mythos). Nyx then heads down to Earth to find her friend.

Despite the interesting premise, the writers never delve into what exactly caused Helios to randomly turn on mankind and the inhabitants of Mount Olympos, and the end dialogue between Icarus and Nyx about cycles leads me to believe the whole thing was intended to be a metaphor for taking action against climate change. Regardless, like with most platformers, the narrative isn’t going to be the big draw, it’s the gameplay, and if anything I said above piques your interest, then this may be a solid diversion for you. At 3 hours, it can be completed in one sitting (more if you opt to go for the 20 useless collectibles), so it’s certainly worth the $2.99 asking price. The question you’ll have to answer is whether it seems like a fun timekiller.

You are Nyx who is a winged goddess that falls in love with Icarus, but the sun-god Helios releases rage upon the Gods and burns the Earth into a fiery apocalypse, but you insist on defying the Gods to save Icarus. While the story isn’t very deep there is one there and you do want to see what happens to Icarus at the end. Not very often will you run into “cut scenes” that have just some text across the screen and gibberish being spoken. This is an indie game after all so you are probably coming for the unique game play.


While originally designed for the Wii it works well on a mouse and keyboard. You control Nyx’s power with your mouse and her with the keyboard. You can jump up to five times and also glide for about 8 seconds and these are key to game play. Jumping around is the main part of the game and you must time everything carefully. The game is not a breeze and even the platforming is tricky thanks to the game making you multitask. With the mouse, you can move certain blocks around, shoot lightning, move fireballs, and pull around pillars. There is a lot to the game play so you have to really play it to understand how deep it is. You have to be able to move Nyx around while also manipulating the environment with the mouse or you will never get anywhere.


While the unique combo works well it does get very difficult at points. The first couple of levels are novel and neat, but then the game quickly feels repetitive and tiresome until you start learning new powers later on in the game. While the game play is unique and deep it’s really the same thing over and over again. Jump around 50 platforms and move this block or pillar around. Each level looks the same, and the art style has a Greek mythology theme to it, but the textures are flat and no visual upgrades were given for the PC version. I also felt the physics were a little floaty because everything moved like there was little gravity.


The checkpoints are a little unfair because they are put in weird spots. Instead of sticking them right before a really hard section you have to go through an easy section to get back to where you died. There are also only a couple of boss fights and they are fairly easy due to the better accuracy of a mouse over the Wiimote. Overall NyxQuest is a fun little indie game that really challenges your multitasking skills.