Oddworld: Soulstorm

Oddworld: Soulstorm

released on Apr 06, 2021

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Oddworld: Soulstorm

released on Apr 06, 2021

Witness Abe's horrifying conflict with a terrifying new machination. A fresh narrative - a complete story retake inspired by our original tale. A big visual and cinematic leap aiming to break new ground for Oddworld. Intelligent new mechanics, twisted new devices enabling highly explosive deviousness. A dark parable that tells an epic tale of a volatile society pushed to its limits.


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I REALLY wanted to like this game, I love the oddworld universe and Abe is a really likeable character, and while the setting of this game is much less interesting to me than of the first game, I would have loved to have seen a Glukkon/Slig residential area. The main problem is that the gameplay is incrediably frustrating and unfufilling, I guess it's a puzzle game but I never felt like I was actually solving anything, it just felt like I was either doing exactly what the game obviously wanted me to do. Or I was randomly trying everything untill something worked. The controls are clunky and annoying, theres too much searching containers and crafting, which slows down the pace to a halt. The game is not difficult if you don't care about saving your followers and dont mind getting a shit ending, but if you actually try and save 80% of your followers, which you need to do to get decent ending, then the game is incredibly difficult in the most annoying way possible. I loved the cutscenes, but 80% of them are just Abe running away from Mullok and then Mullok chasing after Abe. Also my go to way of seeing how bad a game is, achievement statistics, only 5% of players found the train, which happens less than halfway through the game. I tried so hard to like this game, to add insult to injury I looked up the endings, and it ends on a cliffhanger, so I dont feel too bad about giving up.


The mechanics of this game are terrible. Having to hit something exactly right on the pixel ensures I will never come back to this game.


the dual sense stuff is the highlight, everything else is mid


This ain't the bigger & badder second entry that the Oddworld quintology deserves, but I'll be damned if those cutscenes aren't phenomenal and serve to make the disappointment hurt just a tiny bit less


This game is fucking terrible. I didn’t know games made by major studios in 2021 could be this bad.


This game is unfortunately a disappointment though it is also quite amazing and I'm glad that Oddworld is still around in the year 2021. There are still moments that this game is a bit glitchy in problematic ways even over a month since release (which I try to forgive but affects the way the game plays). Can be pretty unforgiving in an unfun way, mudokons will die thanks to random chance at times, and you will run into pretty steep inclines of difficulty just to get a passing rating on a level. These level ratings determine the ending of the game so they are important. There are innovations like counters for how many mudokons you've found and a crafting system that forces abe to fight rather than possess to fight, but it can get old. I like it but it needs more polish and different decisions.



After shelving I finished this. The ending cutscene didn’t play which sucked (this was after the patch), and there’s not a place for you to rewatch them (they are really beautiful movies) like in the good old oddworld games. I really hope that the patching continues because what’s there could be better. Maybe it’s my fault for buying it too early.