Ogre Battle: The March of the Black Queen

Ogre Battle: The March of the Black Queen

released on Mar 12, 1993

Ogre Battle: The March of the Black Queen

released on Mar 12, 1993

"It’s up to you to defeat the Empire. It’s been nearly a quarter of a century since the Zetegenian Empire first conquered the Kingdoms of Zenobia with a wrath of fear and bloodshed. You are the leader of a band of rebels who’ve fought to preserve the last shred of honor in this desperate time of treachery. Manage the ranks of a full-blown rebel army, complete with hundreds of characters, magic items, weapons and mystical Tarot cards. You must succeed in ousting the evil usurpers - your fate, and that of the entire population, depends on it."


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Numerous systems, mechanics and requirements all feel like they're working against you. Be it whether you want to recruit, promote, or even just raise more than a few units. Ultimately ended up powering through with a few OP characters. Just don't think micromanaging an RTS is up my alley.

The amount of depth this game has is something modern devs can learn a thing or two from.

I rented this game as a kid and loved it, but couldn't beat it before I had to return it. As a teenager with a job I tried to find a store in town that had a copy. I called up every game store I could find in the Yellow Pages, including one called DK Wilds that turned out to be a porn store. Clerk on the phone asked me to repeat the game title three times before going "we don't have that."

I really don't want to know what a porn game titled Ogre Battle would entail.

My third or fourth attempt to play this. A proof of concept, but is just so dreadfully slow and brain dead. Having played this on OG hardware and emulation, playing without a fast forward button is excruciating. It's hard to call this a strategy game when all the game offers you if a series of dots to connect while the enemy sends wave after wave of enemies rushing you mindlessly. This game is easily defeated by just relying on 2 or 3 really strong units placed at chokepoints, and if you play that way there's a lot more waiting in this game than anything else. There are some interesting meta systems at play in the background, but engaging with these mechanics can be extremely frustrating. Trying to play by the rules of charisma and alignment is more an exercise in patience than anything else as it requires an extreme amount of micro managing. This is fixed a little in 64 where the enemy behavior is more sophisticated, but here it can be hard to balance everything out when enemies that you're trying to avoid are dive bombing you by the dozens. The plot is also thin, being primarily delivered in a text crawl at the beginning of a mission with some boss and town dialog. Ogre Battle 64 invalidates this game totally by improving on nearly every single aspect while having a more in depth plot. I would only recommend for series completionists.

pretty sweet game. Never finished it. Confusing moral choices, have you boot licking everyone, even the enemy (unless their pretty) - in order to get high ali and high rep.

A surprisingly deep, unique and well designed game for it's time, hell, even for today. I definitely didn't expected to enjoy it as much as i did, even with some difficulty spikes. If you just wanted to play it because it's Matsuno's first game as a director, you can expect the same level of quality here, more so on the gameplay though. Story is definitely not the main attraction here, but this game is one of the best examples of storytelling through gameplay, right along with Fire Emblem 5 and Berwick Saga