A 3D shoot 'em up by the makers of Gran Turismo and Panzer Dragoon Zwei


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This game is just really fucking cool. Probably my favorite looking game on psx, and it's got some really cool ideas for making a 3D shmup with a unique control scheme. Some bullshit moments with one hit kills and damage reflection, and if I didn't use save states to bypass the continue system it would have taken me much longer to figure out some of the bosses, but most of them were pretty fun once you understand the mechanics. Could see this being something that gets better with repeat playthroughs, but for the first time it was still very good.

Really good game with one of the craziest and most awesome intros ever. It could be a 90s B-movie for sure.

If you like middle-of-the-road games on the original Sony Playstation and, well, robots in space, play this hidden gem.

Omega Boost is a 3D rail shooter akin to Panzer Dragoon, but this time in space and inside a mech. ( Look at who did the game. )

Maybe the game that uses most of the PSX capacity ? I mean it's really beautiful and the vfx are a sight to behold, check for yourself, you'll understand.

You want to feel cool ? Play this game. Fast paced gameplay with the Scan makes it so it's easier to follow targets in the 3D environments and really manage to capture the feeling of a space mech battle while nailing the theatrical aspect of these dogfights.

It's also really difficult, so good luck with this, as upgrades that makes the game easier are awarded with a good rank score.

The soundtrack is really something to hear, quite fitting but not what you would think of by seeing gameplay.

I recommend that you try it even if you don't finish all the levels, just to discover it.

( The last zone is PURE KINO )

A 3D mech shooter which blows my mind in managing to capture the feeling of the kinds of dogfights you see in anime between two mechs or otherwise flying characters zipping about blasting at each other. Frankly I didn't think it was possible, but with its mechanic of being able to orient the player's movement in a sphere around locked-on targets but still aim independently to said lock-on, it makes for a shockingly fluid control scheme which solves a lot of the difficulties of full 3D movement elegantly than a lot of games released after it. The mechanic of locking on to the same target multiple times before firing to deal more damage per shot also helps in adding meaningful decision-making to the shooting as opposed to just blasting away any chance you get. The game manages to be extremely stylish and substantive at the same time.

Some levels are more open-ended and others are built like a rail-shooter. While the full-range stages are of course impressive, the use of 3D with the lock-on to flip the camera from the back to the front to hit targets zipping past or coming up behind you is a really smart use of the new gen technology. it really makes me appreciate this era when 3D wasn't simply taken for granted, but as a new novelty to be experimented with, thus granting us gems like this which play with it in ways you rarely see even today.

That one time Grand Turismo developers got bored and decided to create a Mecha Rail-Shooter. You can boost, hover and throw your mech around by locking onto enemies. Shooting works like Panzer Dragoon and Rez where you scan the enemies on screen and unleash missiles. Controls work beautifully, however it would have been nice to have the ability to pull a roll maneuver—you can find yourself head-stand grinding the floor at times making for some confusing perspectives. There are nine levels to conquer each with it's own boss; clocking in at around an hour in length it's a brief game but the arcade roots of score chasing give you more than enough reason to come back. Omega Boost's sleek aesthetic and flowing animations damn near perfects the feeling of participating in space battles you'd see in your favorite anime, an easy recommendation for Rail-Shooter fans.