Omega Quintet

released on Sep 18, 2014

Omega Quintet is a hybrid between an idol simulation game and a Japanese role-playing game for the PlayStation 4. The player plays as Takuto, the manager of the Verse Maidens, an idol group that use the power of song and dance to fight off a phenomenon called the "Beep" and save the world.


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What sick bastard thought it was a good idea to lock the true ending behind finishing every single side quest and then made half the side quests incredibly difficult to find even with a guide wtf.
And also locked the final, Final boss behind beating the whole game on the highest difficulty AND you have to do everey sidequest WTF!
I'll forgive it because Aria is very cute and I love her very much but still. Geez

Just a outdated and poorly written Compile Heart game.
Play Fairy Fencer F ADV or Death End Request instead.

Another bad Idea Factory game, the worst RPG I've played from them by far. I can't say a single good thing about this game other than "it's not that grindy".
Characters are bad, difficulty is too easy except for the final chapter (which you can circumvent by just using all skills at once), maps are big empty fields, music sucks, everything sucks. It's another bad RPG from Galapagos and it's not surprising in the least.

Overall this is a decent game, the gameplay loop is interesting overall and the characters are great. The biggest issue with the game is the difficulty curve is unreal. Once you get to the 8th or 9th chapter, bosses just break you attack pattern and can one shot you if you didn't develop you characters properly, which means putting hammers on all of them and developing that even though they are "designed" for a separate weapon each. I got stuck with this game and would have been forced to seriously grind to be able to complete the game with the true ending, so I gave up.