released on Dec 08, 2016
A remake of OneShot
In this Puzzle/Adventure game you must guide Niko through a mysterious world, utilizing items, characters, and the environment to progress. The life of a lost child and the fate of a steadily decaying world hang in balance, and not everyone—or everything—is interested in preserving them either.
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Weirdly, the only thing I can say without spoiling the OneShot experience is that for a moment I felt like I was playing a lite version of Nier Automata. It was special on that level.
A cute, very earnest meta-adventure game that mostly serves to provide an unneeded second act to the original release. I'm not sure how much of my dislike of this version stems from having played the freeware version first (which I enjoyed quite a bit), but the additions made here to fill in the ambiguous world building almost universally soured me on what initially felt remarkably restrained. There's a charm to the original's RPGmaker hacking that is transformed in the full release into an overwrought but ultimately thin meditation on author/reader relationships (please, stop reading Homestuck and pick up some Barbara Johnson).
I'm still positive on the art and characters, and a few of the later deconstructions are very impressive on a technical level, but this is going to be one of my new go to examples for why everyone needs an editor.
One of my personal favorite games. I have a plushie of Niko uwu