Opus: Echo of Starsong - Full Bloom Edition

Opus: Echo of Starsong - Full Bloom Edition

released on May 11, 2022

Opus: Echo of Starsong - Full Bloom Edition

released on May 11, 2022

Opus: Echo of Starsong - Full Bloom Edition is the definitive edition of the visual novel style adventure game, now with all new voice acting. Asteroids emitting a sound known as "Starsongs" have become the center of conflict for the immense power they hold. Determined to claim asteroids of his own, a young man ventures out with a girl who can imitate starsongs, lending her voice to unravel an ancient myth deep in the heart of space.


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Full Bloom Edition


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This game is the ABSOLUTE definition of wasted potential.

It has top-notch world-building, art and sound design. Even when I wasn't completely sold on the universe they built, I couldn't help but admire it. Even if there were holes in the lore, I was eager to learn more.

There are, however, inconsistencies in other departments. By inconsistencies, I mean utter failures. And those other departments are the story, the gameplay and the characters.

The one that, I could agree, is more up to debate, is the characters' department. There are plenty of reasons to love them. To me, however, they are actual psychopaths incapable of self evaluation most of the time. I STILL LIKE THEM, but their choices and lack of growth are nausating at best.

The gameplay and the story are far less redeemable. I liked the RNG elements, they were interesting and mostly non-intrusive. I enjoyed the resource management and the map exploration. I didn't mind missing items because of the RNG. I DREADED the 2D side-scrolling exploration because it was a "move to the right" snooze fest most of the time. There were some sections that were smart and creative but there were very few of those. The puzzles can't be called puzzles by any means. At all. So this leaves the gameplay side of the game in a very unbalanced position I'd say.

And the story. God darn it, the story. The only reason I didn't fully hate the story is because the characters are too damn likable. I guess it's not the story what I hate so much but the characters' motivations, which I find to be a cliche of a cliche. And that ending... what a waste.

However this is a remarkable game. It is truly outstanding that the game doesn't collapse by the weight of an awful narrative and poor gameplay decisions. It's just built on a very sturdy art direction. I just wish, when developing the game, they'd spent half of the time refinating the story instead of the lore.

You may not believe me but it took me more than 25 hours to beat. I explored everything there was in the map. I still liked my time with the game but I'm unsure about going back and playing the rest of the Opus series.

Fazia tempo que eu não chorava tanto com um jogo de vídeo game

Beautiful story, great characters. Nice artwork and direction, good but flawed gameplay. I enjoyed specially the "roll the dice" events, which reminded me of table rpgs.

A beautiful story with great characters and excellent world building that suffers from repetitive gameplay that can tire you with the micromanaging and resource gathering in some instances. However, the story is fantastic and really unique which makes the game worth experiencing.

Will not be rating as I didn't finish the game, but I can't help but feel like they didn't choose the right gameplay medium to tell the story they wanted to tell

A surprisingly well developed universe brimming with intresting lore set in an incredibly grounded setting featuring political strife, interplanetary wars, corporativism and a techno-magical ether/lifeforce known as Lumen. I would totally watch an original series set in the world of Opus. It's fantastical.

It's also bogged down by one of the most aggressively mediocre stories I've ever seen in a videogame. Borderline one dimensional characters who are basically walking anime stereotypes with zero personal growth aside from the final hour and a trope-filled narrative with minimal development.

If you've seen the first scene where the cast is introduced: congratulations, you've already seen it all. The honorable male protagonist with a savior complex and a tendency to apologize for everything he does, the female idealistic pariah with a heart of gold (who's obviously also the MC's platonic love interest) and her sidekick slash adopted protegé - a kid with a troubled past who literally spends the entire playthrough cussing and belittling the protagonist on every dialogue interaction they have. It's as grating as dragging your face through a mile of broken glass. Their motives stay the same throughout the entire game - and you'll be reminded of them quite a few times. Basically all the time.

Hilariously enough, the only character with any semblance of a well written story was the bandit leader known as Bones, who initially shows up as an antagonist and after being unexpectedly saved by the protagonist, gradually comes to term with his own life choices while serving time in prison.

As if the story wasn't bad enough, the gameplay revolves around an absolutely terrible system of RNG encounters, dice rolls and an abysmal resource management mechanic. Your reward for guessing the right outcomes is getting enough money to buy fuel and resources to continue your journey. Your penalty for being unlucky is having to do even more dice rolls... so you can continue doing the aforementioned dice rolls. Exhilarating.

Exploration gameplay gets the job done, you basically walk from point A to point B, but for a game that prides itself so much about its relationship with music, the "puzzles" (if one could even call those sequences as such) are extremely uninteresting and repetitive.

It's a 10h game that would've been infinitely better had it been just an average 3h visual novel. There's some good story there and touching moments ruined by everything else in between.

I only stuck through its entirety because of the raving reviews - after I realized it wasn't getting any better than that, I was already too far so might as well power through the rest - sunken time fallacy and all that. Maybe it's good enough for people who are used to generic, cheesy emotional anime narratives, but for everyone else, there's better games to invest your precious time into.