Opus Magnum

released on Dec 07, 2017

Master the intricate, physical machinery of the transmutation engine— the alchemical engineer’s most advanced tool— and use it to create vital remedies, precious gemstones, deadly weapons, and more.

Design Machines - Design and build machines that carry out alchemical processes using a variety of components.
Open-Ended Puzzles - Compete against your friends and the world to build the simplest, fastest, and most compact solutions. Export animated GIFs to show them off.
Steam Workshop - Make and share your own puzzles with full Steam Workshop integration and an easy-to-use puzzle editor.
Solitaire Minigame - Take a break with Sigmar’s Garden, an original alchemy-based solitaire game.


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Engaging puzzler with classic Zach-like design. A lot like programming, but requires a certain kind of spatial thinking to really wrap your head around. I'd recommend it to any puzzle game fan.

I think I have about two chapter of this in me every few years. This is my favorite Zachtronic puzzle game in a lot of ways, I think the core mechanics are very cool and the look of it is spectacular, but it's so so easy for me to get frustrated by the more complex puzzles. It takes so much effort to just figure out how to get atoms in place to be bonded properly it makes me want to curl up and take a nap. I salute people who will go all in on optimizing even the toughest puzzles, but I need to take another long break before tackling the last two chapters of the campaign.

See, this is my kind of puzzle game because there's like, no way to fail and it's just all fun all the time

I don't think Zachtronics makes any bad games. Haven't found one yet anyway.

This game is fucking amazing. It's super replayable due to the cost-area-cycles split encouraging you to solve puzzles in the most optimal configuration for one of those choices. Most puzzles are easily beatable if you want to be inefficient in some way, so it's pretty difficult to get actually stuck, and even inefficient solutions are usually effective in one of those categories. Completing each level will give you the option to save a GIF of your machine working, which I have saved more than once because of how satisfying some solutions are to watch.
Didn't really pay much attention to the story because it's pretty intrusive. If you play this game learn how to use the hotkeys and the copy paste, since they are pretty important mechanics. Only regret about this game is that I played it instead of doing uni work too much.

This game scratches an itch I didn't know I had in the deepest most reptilian depths of my autistic brain. I have never played anything quite so satisfying, perhaps ever. The sound design in particular is fantastic. Does this game respect your time when it comes to writing the code for solutions where you try to minimise cost or area? Well, no... and the lack of more quality of life streamlining in the code writing is probably my only significant hang-up for this one, but absolutely not enough to detract from this game at all. The perfect thing to sink some chill(ish) hours into while listening to music.