Orc Must Die! 3 ushers orc-slaying mayhem to a previously unimaginable scale. All new War Scenarios pit players and their friends against the largest orc armies ever assembled. Mountable War Machines give players the essential firepower to heave, stab, carbonize, and disarticulate the abominable intruders. Orcs Must Die! 3 is the long-awaited successor to the award-winning series.


Reviews View More

Honestly an okay game but I had more of a blast with Orcs Must Die Unchained than this game, this game has playable characters but it takes you forever to get more than 2. It has lots of levels but most of them feel pretty samey, and I honestly would recommend playing with friends or online as solo was alright but I can see that this game was made for shooting up hoards with friends. Not a bad game, but wasn't one I would honestly recommend playing alone.

This is a cathartic game to play when you just want to kill things in creative and funny ways for a couple hours.

Oyunu sevmediğini söyleyen bile içten içe seviyordur.

A good old-fashioned fun time. What's not to love about killing hordes of enemies with a pal in co-op? This game was better than the 1st (didn't play the 2nd) with enhanced graphics and even a fun story with silly cinematics sprinkled in throughout.

The game balances passive tower defense systems with active combat really well, and has a wide variety of towers to use in different situations. The style and humor remind me of when World of Warcraft has fun with itself.

74/100

It took quite a while for me to get around to Orcs Must Die! 3. Having enjoyed the second game quite a lot, as well as the short lived Unchained, the third entry had seemed paltry for a full priced entry. A year or so later, finally having played it, it isn’t any worse the wear with time. It has kept most of the core elements of the second game and designed an experience that is quite a bit more compelling than I could have expected. It is just a good time, made significantly better in co-op. Putting together a successful run is rewarding, especially on the maps which actually force players to think. Admittedly most maps have a great answer to the central problem--barricade a narrow path and lay down a death funnel. Regardless, coming to develop on that answer, especially when it doesn’t solve the problem (i.e., flying enemies, multiple routes, expense).

On the one hand it can be far too easy to rout the enemies and feel very little threat, on the other a good run can be thrown quickly into chaos. One map's quick solution can begin to feel impractical with further use. Some traps inherent limitations just don’t work on all maps. This is particularly true of the scramble mode which serves up buffs and debuffs that can absolutely break your go-to strategy. Honestly it is when those plans break, when chaos takes hold, that the game is at its best. Even having played it quite a bit I am continually willing to jump back in with the different scrambles. Suffice to say, Robot Entertainment have made four of these games and this is another confident entry into the series. Whenever Orcs! 4 comes around I will absolutely jump in again to see how they continue to build on the same great foundation.