Ori and the Will of the Wisps 

released on Mar 11, 2020
Ori and the Will of the Wisps

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Ori and the Will of the Wisps 

released on Mar 11, 2020

The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal a broken land, and discover Ori’s true destiny. From the creators of the acclaimed action-platformer Ori and the Blind Forest comes the highly anticipated sequel. Embark on an all-new adventure in a vast world filled with new friends and foes that come to life in stunning, hand-painted artwork. Set to a fully orchestrated original score, Ori and the Will of the Wisps continues the Moon Studios tradition of tightly crafted platforming action and deeply emotional storytelling.


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I have a harder time getting immersed into the Ori games in the same way that everyone else does. The artstyle and music are so beautiful that its overbearing to me, as if the developers were more concerned with making the game look and sound as pretty as possible without really considering how the aesthetic affects the tone or atmosphere. Especially jarring having come off of Dark Souls, which pretty much nailed all of this. Same goes for Hollow Knight, a game that you slowly unravel as the secrets of the world become more and more apparent, but never entirely clear, to the player. With Ori, everything is kind of in your face. The story is simple and its told simply. There's no mystery. There's no cool lore. Anything that could be passed of as "complexity" is really just shoehorned into the story to jerk as many tears out of the player as it can.

Also not a huge fan of how this game utilizes its Metroidvania level design. Backtracking through this world can be a bit tedious, so I'm not entirely sure why it's a Metroidvania to begin with. All of the best segments are the more linear platforming moments. Even though the Metroidvania genre is probably my favorite, I wish that the game was simply a level-by-level 2D platformer BECAUSE that's what the movement almost feels like it was built for.

Which brings me to why I'm rating this game as highly as I am despite all my complaints. The movement. It's so good. SO so good. Every new ability is an opportunity to glide through environments with such distinct fluidity. Few other games offer this same sense of effortlessness in how your character controls. I don't know if I'll play this game again anytime soon but I wouldn't be against it.


Es indudable su calidad visual y sonora aunado a esto hay una mejora sustancial en la exploración y una gran mejora a nivel de sistema de combate, su mayor problema lo sigue arrastrando de su predecesor con zonas de prueba y error y una narrativa que pretende hacerte sentir.


Die starke Inspiration von Hollow Knight macht aus dem Nachfolger ein Spiel, welches nicht mehr ganz Ori ist, aber nach wie vor sehr viel Spaß macht und mit seiner tollen Welt bezaubert. Hände weg von der Xbox One Fassung.


While I'd consider it the better game, I did miss the weird shit the first game had going on when I was playing this.


Meiner Meinung nach mit einer der besten Jump&Runs in letzter Zeit. Speziell die Steuerung geht super und vor allem flüssig von der Hand mit den ganzen Fähigkeiten. Super Nachfolger vom ersten Teil. Auch der Soundtrack ist wieder perfekt! Jeder der den ersten Teil mag, sollte definitiv auch diesen Teil spielen.