Ori and the Will of the Wisps 

Mar 11, 2020
Ori and the Will of the Wisps

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Ori and the Will of the Wisps 

Mar 11, 2020

From the creators of the multi award winning Ori and the Blind Forest, comes the highly anticipated sequel: Ori and the Will of the Wisps.


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Fazia tempo que eu não me envolvia tanto com um jogo e que um videogame conseguia capturar tanto assim a minha atenção a ponto de eu, por muitos dias, acordar já com vontade de retornar a ele.

O misto de de ser agradável e desafiador na medida certa contribuiu muito para esse sentimento. Tirando raros momentos (só consigo contar dois, de memória), a dificuldade dele nunca foi um fator determinante, nunca me fez passar raiva ou ficar frustrada, foi sempre ideal para ser divertida e motivadora. Ao mesmo tempo que a música, arte e história contribuíram para ser um jogo aconchegante e gostosinho.

A todo momento você está descobrindo algo novo, uma habilidade, que torna a navegação por esse mundo tão ou mais prazerosa que no primeiro jogo, um inimigo diferente, uma área com um novo visual e uma nova música (aliás, que trilha sonora impecável), ou ainda um personagem coadjuvante novo, que foi uma das novidades dessa sequência.

A adição de side quests e personagens secundários contribuíram para o enriquecimento do mundo e da experiência. Sim, pode-se dizer que elas são rasas, simples, mas mesmo assim foram novidades bem-vindas. O sistema de combate também foi uma melhora significativa em comparação ao primeiro jogo, com uma variedade de armas e poderes para que você escolha a melhor para a situação, ou para o seu gosto pessoal. Ainda é um sistema de combate simples e é provavelmente a parte mais fraca do jogo, mas tudo bem, porque não é o foco.

É, Ori and the Will of the Wisps tem alguns defeitos, mas não acho que eles sejam suficientemente significativos para apagar o brilho desse jogo praticamente perfeito. Na minha opinião é uma aula de como fazer uma sequência, mantendo tudo o que funcionou no primeiro, melhorando o que não era bom e adicionando novas ideias.

É uma experiência que vai ficar comigo por muito tempo e eu sou grata por ter tido a oportunidade de ter jogado e pela felicidade que ele me trouxe, provendo um refúgio, mesmo que temporário, para momentos difíceis.

Reviewed on May 31, 2020


While the first Ori was impressive enough already, they managed to beat that in every single facet. Amazing in every single regard and one of the best metroidvanias ever made.

Reviewed on May 30, 2020


A near masterclass in modern Metroidvania design, slightly let down by reach that sometimes exceeds its grasp. In trying to flesh out its world it loses some of the simplicity of the first game, and the sheer number of abilities can be overwhelming. The story, while still touching, hits so many of the same notes as Blind Forest that they can't help but fall flat this time around. Still, it's a beautiful game, the level design is fantastic, and it has my favorite traversal in any game of this type, including Hollow Knight. Oh, and the music is literally perfect.

Reviewed on Apr 26, 2020


The second game by Moon Studios manages to surpass everything done in the game prior. With continued effort and passion from all ranges of its crew, extending out to the designer of AM2R, to Gareth Coker's continued musical excellence, all the way to the head designers, Ori and the Will of the Wisps offers an amazing cohesive action platformer experience that to me, has no conceivable equal in the ways it excels.

The combat is practically DMC meets platforming, with similar gravity and a whole customizable moveset that extends and prioritizes air time, spacing, and bashing enemies to and fro. You're able to play both defensively and offensively at any moment, and all these options have their own costs and benefits. Each of the enemies are well done in terms of moveset and forcing you to be wary of their movements and danger zones. To extend this further, the combat also supplements the already amazing movement taken straight from Ori 1 (minus bash momentum no longer being conserved, which is really the only negative I have here). Using enemies to construct more air time gives you several ways to sequence break the game at any point. And finally, the bosses are spectacular, every single one having perfectly speedy ways to kill them and their movesets themselves being worthy challenges to master and fight around. Even if you're tired of those, the overworld has several combat trials for you to bash your head on, of which can be retried even after completion.

The level design itself is nothing short of exceptional, with challenges in spades and atmospheric delights at each doorstep. While I wish there was a more path of pain-esque area to fully utilize what you can do with moveset swaps, what's here is still excellent. The escape sequences are also way better now, with most of the trial/error bullshit taken out and keeping the grueling challenge and one-shot nature that is a perfect encapsulation of Ori's speed systems.

I can't talk about the levels of course without acknowledging how absolutely beautiful the art is, with each area having a wonderful color palette and distinct tone. The story and music is just as well supplemented , with what I believe to be Gareth Coker's best work as he makes exceptional emotional moments with Luma Pools and every escape sequence and boss battle. I was brought to tears more than once by just how well executed each moment was.

There are a few miscellaneous things to discuss, I really enjoy the "dungeons" of Ori 2 over the original, I like how upgrades and collectibles work with clear benefits to the latter and each upgrade being very distinct for the former. The Hollow Knight charms system is a worthy thing to grab to utilize here. Lastly, I want to cover my one and only issue, of which might date this review (since there's a patch forthcoming) but needs to be said. The performance bugs as well as optimization is almost awful. For a cohesive artistic experience like this, having sound buzzing if you're not running on a SSD and complete stuttering in a couple areas can really just break the whole thing at times. It's a tightrope you don't want to fall off of, so I hope the patch comes as soon as possible.

Either way, I can't wait to go back and 100% this game several times over, and start speedrunning this game to hell and back. I'm already practicing the boss times to fight as fast as possible. Despite the current issues, I'm giving this one of my best scores. (9.5/10)

Reviewed on Apr 19, 2020


I started this game thinking, "there is no way this is going to be better than the first one" and i was surprised, Will of the Wisps not only is as good as the previous one but improves and implements upon it, it's truly a masterpiece and the best metroidvania i've ever played.

In a few words this game take what was "okay" on the last one and make it good, like the combat , the saves and teleports, brings new things to the table with amazing NPCs, and some fun side quests.

But in the end It shines yet again on his platform, playing Ori on this game fells so damn good, you fly through the map in a way i was not expecting, going to point a to b is just amazing, and the upgrades all make it even better, the platform is truly what makes Ori an amazing franchise and is at his best in here, unmissable.

The story is also excelent, simple but very touching, and of course the game itself is marvelous. the art and sound design are a straight ace on this one, just looking at it will make you smile.

Reviewed on Apr 12, 2020


Little diamond.

Reviewed on Apr 09, 2020