An action platformer with a combat/interactivity system based on polarity, Outland focuses on a hero who can switch between light and dark forms, an ability he'll need to exploit in order to destroy monsters and avoid attacks. He'll take damage from opposite-colored bullets but will be impervious to those of the same polarity. He'll also only be able to control objects that match his polarity. By switching between forms, he will be able to solve platforming puzzles and crush enemies in this mysterious new land he finds himself in.


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o jogo não é nada absurdo, mas, eu gostei. já faz um tempo, mas, me recordo do jogo não ser tão longo o que na verdade encaixa perfeitamente no que o jogo propõe.

Ubi'nin elinden çıkma basit platformerlar, genelde çok da kötü olmuyor. Ben de platformer severim zaten. O yüzden ilk boss'u geçmemin ardından niye bırakmıştım, cidden hatırlayamıyorum ve bu tuhaf.

Bir ara tekrar girişeyim şuna.

Great platformer with cool mechanic of switching between the colors.

Outland is nothing special but I enjoyed it. It's short enough to not overstay its welcome.

The metroidvania label isn't really accurate and I think it gives players the wrong expectations. Outland is a largely linear platformer that allows you to revisit previous areas and collect things you missed, which sometimes require abilities you get later.

The game is entirely carried by its beautiful art style and the colour changing mechanic, which looks simple but adds plenty of challenge to the platforming sections. This makes Outland a bit different from the dozens of platformers out there.

Combat is serviceable but unremarkable. Some sections of the game consist of not much besides enemies lined up one after another, which starts to feel repetitive as there's not much to the combat besides switching colours according to the colour of the enemy. The bosses, however, are the game's highlights. All of them are unique and incorporate platforming and bullet hell mechanics to make them very challenging, but incredibly satisfying to overcome.

This game is a welcome surprise as an entry-level experience into metroidvanias. Succinct, fair ramp-up, and with a neat twist of the dual-colors mechanic. Especially near the end, the challenge really ramps up and makes you use all the tools you learnt throughout the game.

Being an older game, clunkiness from technical limitations make it feel a little less responsive (ex: grappling or wall sliding). Overall platforming feels rough for a 2D platformer because of it. The final boss is especially challenging due to the clunkiness. I also feel the waypoint marker defeats some of the player exploration, but at least reduce frustration in where to go next.

But hot damn, the art style in this game really hits. It's a cool mix of 2d environments, 3d models silhouetted in the foreground, and great use of the dual colors to highlight the world/enemies/obstacles. It aged super well and hopefully will continue to with time.

It's only up from here in the metroidvania genre, so this is a good baseline to try.