Pac-Man 256 is a 2015 Android and iOS video game in the Pac-Man series. It is inspired by the glitched 256th level of Pac-Man. In the game, the player must continuously navigate an endless maze while avoiding ghosts and using power-ups and power pellets to combat them. Fruits grant a temporary multiplier, and as Pac-Man eats dots, it is up to the player to try to top their high score. This game was co-developed by Hipster Whale, the creators of the hit Crossy Road video game, also on Android & iOS and 3 Sprockets, the creators of the Cubemen series on Android & iOS.


Also in series

Pac-Man: Ralph Breaks the Maze
Pac-Man: Ralph Breaks the Maze
World's Largest Pac-Man
World's Largest Pac-Man
Pac-Man Chomp Mania
Pac-Man Chomp Mania
Pac-Man Friends
Pac-Man Friends
Pac-Man Collection
Pac-Man Collection

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Reviews View More

pac man facinho parça

Kids nowaday doesn't know who was pacman

I find the implementation of the original Pac-Man's very own "kill screen" as a wall for an endless runner/roguelike Pac-Man to be actually ingenious. However, the gameplay loop itself can feel a tad bit unfulfilling, leaving it all to feel repetitive, unless you're obsessed with the arcade series.

[PAC-MAN Museum+ 14/14]

Last game in the collection, and I hate to say that this ain't it.

The game is a good idea on paper - turn PAC-MAN into an endless runner - but it's not executed particularly well. The game just feels like your run is up to really annoying RNG when it comes to ghost spawns and such. I couldn't tell you how many times I died to bad luck with ghosts spawning in a pattern that just corners me in a way I just can't escape from. The only recourse is leveling your power ups until they're totally OP... which is a miserable grind that requires you to grind out randomized missions to get randomized (and usually paltry) coin drops. The whole game just devolves into a randomized slog in no time flat when you're trying to get any decent scores. Also, this is more of an issue with Museum+, but the fact that you need to max out several power ups for some missions literally doubles the time investment to 100% that game and I hated going for those missions immensely.

Speaking of which, why in the fresh hell is this in Museum+ in the first place??? It's free on mobile devices, and had already been available on PlayStation 4, Xbox One and PC by itself for years by now, which is most of the platforms Museum+ was targeting. Sure, it wasn't on Nintendo Switch, but wouldn't it make more sense to just drop that on the eShop as a standalone downloadable title and add an older, less readily available game like Championship Edition DX instead? What a waste of a slot.