Pathfinder: Wrath of the Righteous

released on Sep 02, 2021

Embark on a journey to a realm overrun by demons in Pathfinder: Wrath of the Righteous, a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.


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I've had only bad experiences with Pathfinder: Kingmaker but I actually am having a lot of fun with this game compared to its predecessor.

I think the main issue I have with the game is the combat, and it was an issue I also had with Kingmaker. I think there's more micromanagement in this game than in Kingmaker but I don't remember. I think what I dislike generally is the combat system.

Character customization and classes are 10x better than in 5e, which is what I've always loved about Pathfinder tabletop. There's so many more options and they did a fantastic job in WOTR. The fact you can upload your custom portrait is quite honestly amazing.

But yeah, I highly recommend this game more than Kingmaker. It's so much better and doesn't delete your saves like what happened to me.

Owlcat has some sort of sadist obsession with creating the worst encounters you've come across in your life, because they know other parts of the game are so good that you'll simply grit your teeth and endure them. Seriously bro what the fuck were they thinking with some of these encounters. Also the puzzles suck because of the UI. I actually liked the crusade management stuff. The story is VERY peculiar in some places, but the mythic paths I chose made it wrap up pretty nicely at the end.

Mostly improved on the previous game. Even more customization, one of the best power fantasies in RPGs.

The main problem of the whole Pathfinder series is primarily combat. Neither real-time nor turn-based mods work well and it pushes my tolerance limits as a player. They could have looked at Divinitiy Original Sin 2 as an example when developing these games. The turn-based combat system in the first Original Sin game was horrible, but the second was improved to near perfection. Games like this should either have a turn-based combat system like Divinity Original Sin 2 or a real-time combat system like Dragon Age Origins. Anything in the middle is mediocre and makes gameplay impossible. Also, the mediocrity of the combat mechanics makes it very difficult to see the good points of the games. At least Owlcat Games has managed to add turn-based combat that is close to DOS 2 in their newly released Rogue Trader. The combat still lacks smoothness, but at least there is an improvement now. But this is why I will never really like the Pathfinder series.

This review contains spoilers

Overstays its welcome but still had a great time with it. A step up from Kingmaker (I never finished) and seemingly has come a long way from being an unplayable buggy mess. The demon city act and the flatness of Ahrelu killed most of my motivation to finish and I definitely felt like I was forcing myself to continue after investing 40+ hours. Companions were very interesting I loved how their arcs weaved into the larger narrative and most importantly they weren't annoying as hell. Excited to check out Rogue Trader