A 16th-century narrative adventure set in Upper Bavaria, following Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.


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I love Andreas Maler's goofy little art adventures

Pentiment is an eloquent love letter to Bavarian Renaissance history, written in ornate purple calligraphy. The dedication to accuracy of the time period is immediately evident with one glance at the art style. The entire game looks ripped out of a medieval manuscript, and all text is displayed as if being written in by pen real-time. The game centers around a series of murders in a town and nearby abbey, and, with every clue, the main character gets tangled tighter into a web of lies and overwritten history. Pentiment pulls no punches; when someone gets murdered, someone else must be held responsible and have their life forfeit. Every dialogue choice can have a substantial impact on the town, and change it–for better or worse.
There is also an achievement titled “Among Us,” with the description “Discover the Imposter,” so it’s obviously an instant masterpiece.

I appreciate the dedication to historical accuracy and telling an interesting story, but I'm going to refrain from rating this one since this game is very, very aggressively not for me.
I simply don't care about medieval european history, and the every animation is way too agonizingly slow to keep my interest in seeing how the different paths you can take work out.

Xbox might suck at AAA games but their smaller stuff is actually quite decent these days

Lovely details, very well hidden decision trees and it really makes you question how you are using your ingame time and if you could have done better. And while it enforces consequences it still feels fair.